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1.0.2
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Added
State management system with visual indicators
QuickAction.SetVisible() and QuickAction.GetVisible() for dynamic action visibility
QuickAction.SetChecked() and QuickAction.GetChecked() for toggle state display
Visual checkmark indicators using colored left borders
Context-aware action visibility (actions show/hide based on selection state)
Changed
Validation functions can now control action visibility and checked state
Inspector actions (Lock/Debug Mode) now show current state with checkmarks
Window actions (Maximize Game/Scene View) display maximize state
Asset actions only appear when assets are selected
GameObject actions only appear when GameObjects are selected
Transform actions only appear when objects are selected
Improved ActionButton implementation with custom UXML/USS structure
Fixed
Validation functions no longer cause window focus changes
Eliminated duplicate code in Inspector and Window actions
Performance improvements by using local state variables instead of reflection queries
Removed side effects from validation functions
Technical Improvements
Refactored ActionRegistry functionality into QuickAction core class
Optimized validation function performance
Added comprehensive state management API
Enhanced ActionButton with customizable checkmark display
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