A small atmospheric game about restoring balance in a living world.
Weather Nomads is a minimalistic simulation where the player controls wandering priests who influence the world through elemental forces.
Each action changes the environment:
- 🌧 Rain can restore life — or flood cities
- 🔥 Fire can remove floods — or cause drought
Your goal is simple:
Stabilize all regions and restore balance to the planet.
- Switch between different priests (Rain / Fire)
- Move across a spherical planet
- Interact with regions using aura effects
- Manage consequences of your actions
- Balance destruction and restoration
The world is divided into dynamically generated regions:
- Grassland
- City
- Normal
- Drought (grassland)
- Flood (city)
| Action | Result |
|---|---|
| Rain → Drought | Restores grass |
| Fire → Grass | Causes drought |
| Rain → City | Causes flood |
| Fire → Flood | Restores city |
- 🌐 Procedural planet region generation (Fibonacci sphere)
- 🎭 State-based visual system (Grass / Drought / City / Flood)
- ✨ Smooth transitions between states
- 📱 In-game messenger system with feedback
- 📊 Real-time region status tracking (Stable / In Danger)
- 🧭 Intro screens (Start / Inspiration / Tutorial)
- 🏁 End-game condition with finish screen
- Unity (WebGL build)
- C#
- TextMeshPro
- Custom UI system