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🌍 Weather Nomads

A small atmospheric game about restoring balance in a living world.


🎮 About the Game

Weather Nomads is a minimalistic simulation where the player controls wandering priests who influence the world through elemental forces.

Intro

Each action changes the environment:

  • 🌧 Rain can restore life — or flood cities
  • 🔥 Fire can remove floods — or cause drought

Your goal is simple:

Stabilize all regions and restore balance to the planet.


Inspiration

🧠 Core Gameplay

  • Switch between different priests (Rain / Fire)
  • Move across a spherical planet
  • Interact with regions using aura effects
  • Manage consequences of your actions
  • Balance destruction and restoration

🌍 Region System

The world is divided into dynamically generated regions:

Types:

  • Grassland
  • City

States:

  • Normal
  • Drought (grassland)
  • Flood (city)

Interactions:

Action Result
Rain → Drought Restores grass
Fire → Grass Causes drought
Rain → City Causes flood
Fire → Flood Restores city

tutorial

🧩 Features

  • 🌐 Procedural planet region generation (Fibonacci sphere)
  • 🎭 State-based visual system (Grass / Drought / City / Flood)
  • ✨ Smooth transitions between states
  • 📱 In-game messenger system with feedback
  • 📊 Real-time region status tracking (Stable / In Danger)
  • 🧭 Intro screens (Start / Inspiration / Tutorial)
  • 🏁 End-game condition with finish screen

🛠️ Tech Stack

  • Unity (WebGL build)
  • C#
  • TextMeshPro
  • Custom UI system

🚀 How to Run

Option 1 — Unity

About

This is a submission game to Gamecon 2026 GameJam

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