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COPYRIGHT DISCLAIMER:

This project uses third-party assets. For Inverse Kinematics the "Final IK tool" was used. (https://assetstore.unity.com/packages/tools/animation/final-ik-14290). Any Rights of the asset in use or in this repository belong to the according authors. The project or contents of it is only free to use for educational purposes.

ELI - Embodied Locomotion and Interaction

previously known as EmbodiedVR

ELI Was a Study project based on the Hybrid Locomotion Approach for Virtual Reality at the University of Osnabrück. The goal was to investigate and explore methods of locomotion that induce a sense of embodiment and presence in the virtual environment while ensuring the well-being of the user.

locomotion.mp4
interaction.mp4

In our study project we developed this environment as well as conducting an experiment based on it.

The "Hybrid"-locomotion approach, combines a third-person view and a first-person view for interacting in the environment. The Locomotion approach was promising since it was generally liked by the participants, was less sickness-inducing, and seemed not to break the immersion.

Paper draft

The authors created this paper that summarized the study.

https://github.com/Z3rca/EmbodiedVR/releases/tag/Research

Content:

The application contains 4 areas that would simulate the general use of an interactive application. Area 1: usual walking in a park like area. Area 2: interaction in a small interactive puzzle area. Area 3: Undeliberate movement. (moving platforms) Area 4: Deliberate Vertical movement.

Usage:

The experiment will not start directly and needs to be set up first. type in a participant ID, use an order and select the condition in which you want to start. Confirm and start.

##Caution: Do not use the Eyetracking button at the beginning of the application it will freeze the application! If you are interested in the eye-tracking recording please contact me.

The data recording for this application may still be active. Please ensure that your AppData folder is not storing any unwanted files. Head to C:\Users[your username]\AppData\LocalLow\DefaultCompany\EmbodiedVR and delete the recorded files after your session.

This project was made a long time ago, I personally did not check if some systems will have problems running the application.

Requirements:

You need a VR device, probably a HTC Vive or Valve Index to run the application.

It is highly recommended to use Valve Index Controllers when using the application. I do not know if other controllers work.

Questions

If you have any questions do not hesitate to contact me. https://github.com/Z3rca

Credits:

Special Thanks goes to:

  • Janine Reichmann(UI/UX design, organisational matters, data gathering)
  • Henrik Himmelreich (Programming, organizational matters, data gathering)
  • Anna Jansen (3D Assets and Design, data gathering)
  • Lea Kühne https://github.com/lmlightbulb (UI/UX design, Study design, organisational matters, Scene design, data gathering)

About

ELI Was a Study project based on the Hybrid Locomotion Approach for Virtual Reality at the University of Osnabrück. The goal was to investigate and explore methods of locomotion that induce a sense of embodiment and presence in the virtual environment while ensuring the well-being of the user.

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