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Rion edited this page Jun 7, 2026
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⚠️ Warning: Unsupported Scan Rates & CRT Hardware Safety- ➡️ Installation Instructions
- ➡️ PC CRT's & Setup Instructions
- ➡️ Recommended Emulator Settings
- ➡️ RetroArch Run-Ahead and Input Lag Reduction
- ➡️ GunCon2 Calibration Guide
- ➡️ GunCon2 Micro‐Calibrations Guide
- ➡️ GunCon2 Shader for Retroarch & GroovyMame guide
- ➡️ Scaling and Overlays Tool for handheld systems
- ➡️ Scaling for Handheld system (manual setup)
- ➡️ Supported AMD dGPUs & APUs
- ➡️ Sea Islands (GCN 2.x DCE 8.x): Interlace Unsupported on amdgpu — Use radeon
- ➡️ Supported NVIDIA Maxwell Cards (Proprietary Driver)
- ➡️ Recommended Adapters, Sync Solutions & Transcoders
- ➡️ VideoAmp – VGA / Analog RGB CRT Interface with Sync Protection and Optional EDID
- ➡️ Digital to Analog (DAC)
- ➡️ Glossary: CRT Signals & Hardware Explained
- ➡️ Pseudo-Transparency (Composite Blending) Shader
- ➡️ RGB SCART vs RGB‐Modded CRTs — How Blanking & Sync Work
- ➡️ Monitor Profiles Explained
- ➡️ CRT Tools Guide
- ➡️ Emulation Station scaling and centering
- ➡️ How to adjust the Geometry manually
- ➡️ RetroArch ‐ CRT Switchres ‐ Geometry Adjustments
- ➡️ Switchres.ini Overrides for RetroArch
- ➡️ How Mode Switching Works (Switchres, RetroArch, GroovyMAME)
- ➡️ Adding resolutions in videomodes.conf
- ➡️ Geometry Adjustments for videomodes.conf
- ➡️ RetroArch ‐ How to Disable Mode Switching for AMD APUs & dGPUs using a DAC
- ➡️ In‐Game resolution switching for Wine (Windows) or Steam
- ➡️ 3DS Resolution Switching
- ➡️ PSX Resolution Upscaling & Downsampling
If you'd like to help improve or expand this Wiki, check out some examples of great formatting and structure here:
➡️ Awesome GitHub Wikis
You can contribute by preparing your changes and uploading them to:
Batocera-CRT-Script/wiki_page/wiki_page_contributions
Pull requests are welcome!