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01 Preface What Is A Field
default edited this page Jun 25, 2026
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A field is not one physics thing in this stack. It is any continuous quantity stored over space that other systems read and write every tick:
- GPU images (Phi, Thermo, Flow)
- A 64 MiB guest RAM die on the GPU
- JSON telemetry describing network flows
A program is a recipe. A field is the state of the kitchen — heat on every burner, not just the timer.
| Family | Where | What it stores |
|---|---|---|
| GPU analog fabric | Vulkan bindings 8–10 | Phi, Thermo, Flow |
| Field Die |
FieldX86Die SSBO binding 1 |
x86 guest, VGA, tile cache |
| Packet field | NEXUS field jsonl
|
TX/RX, ports, corroboration |
- Binding — Vulkan slot where a buffer or image attaches
- FieldSocket — Per-dispatch push-constant control block
- Holographic boundary — HDR frame pair + fabric; where rendering pays thermodynamic cost
- Operator — The human at the keyboard. Not the daemon. Not the shader.
| Label | Meaning |
|---|---|
| ✅ Implemented | In source; you can grep it |
| 🎭 Metaphor | Poetic naming; useful intuition |
| 📖 Philosophy | Operator discipline, not a measured constant |
| 🎨 Visual | Shader art, not instrumentation |
- Not a substitute for reading headers (
Pipeline.hpp,FieldRtxFieldAbs.hpp) - Not a promise that every poetic name maps to SI units
- Not cloud security — everything here is local-first