1.0.0
Using the mod
You'll need to put the dxStuff.dll file in the game's directory, where FlatOut2.exe is
In the same place, you'll need to create a data folder, and in that create a shader folder, it should be set up just like in the BFS (If you are running the game unpacked, those folders should already be there)
Any shaders in the shader folder should now be recompiled when they change
Note
There is a strange issue where shaders using model 3 will show an error the first time, but after that it should work just fine.