📝 docs(wiki): document Vintage Story 1.22.6 experimental support
Home, Installation, Compatibility, and FAQ now cover the 0.3.5
bridge-patched 1.22.6 path alongside the default, fully verified 1.22.5
target, and note it has not been retested on Windows or macOS yet.
📝 docs(wiki): document 0.3.4 failure checks
docs: sync with 1.22.5, add lock contention + creative search crash entries
📝 docs(release): document fail-closed startup
docs: update wiki for v0.3.0 release (runtime-patcher model, FSR, map cache, chisel shadow fix)
docs: full wiki revision for runtime patcher model
Updated all wiki pages to reflect the new architecture:
- Building-from-Source: correct counts (178 tests, 52 patches, 51
transplants, 112 member injections), project structure diagram,
patch workflow steps
- Compatibility: VS 1.22.3, mod interaction table, auto-invalidation
on VS update, vanilla fallback behavior
- FAQ: completely rewritten for end-user experience (no build step),
removed 15 obsolete build-era Q&As, added runtime patcher Q&As
- Packaging: updated for new release model (15MB installer vs 700MB
game copy), publishing workflow
- Settings: added FSR/render scale, dynamic light cache, entity light
batch, entity shader cache; corrected persistence path
- Legal: clarified VintagestoryLib.Donor.dll distribution model
(method bodies only, not functional binary)
📝 docs(wiki): update for v0.2.2, add 0.2.1 crash FAQ entries
📝 docs(wiki): update for v0.2.1
Add full wiki: installation, features, settings, build, packaging, compatibility, FAQ