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Revisions

  • 📝 docs(wiki): document Vintage Story 1.22.6 experimental support Home, Installation, Compatibility, and FAQ now cover the 0.3.5 bridge-patched 1.22.6 path alongside the default, fully verified 1.22.5 target, and note it has not been retested on Windows or macOS yet.

    @Zaldaryon Zaldaryon committed Aug 5, 2026
  • 📝 docs(wiki): document 0.3.4 failure checks

    @Zaldaryon Zaldaryon committed Aug 4, 2026
  • docs: sync with 1.22.5, add lock contention + creative search crash entries

    @Zaldaryon Zaldaryon committed Aug 4, 2026
  • 📝 docs(release): document fail-closed startup

    @Zaldaryon Zaldaryon committed Aug 3, 2026
  • docs: update wiki for v0.3.0 release (runtime-patcher model, FSR, map cache, chisel shadow fix)

    @Therendyl Therendyl committed Jul 30, 2026
  • docs: full wiki revision for runtime patcher model Updated all wiki pages to reflect the new architecture: - Building-from-Source: correct counts (178 tests, 52 patches, 51 transplants, 112 member injections), project structure diagram, patch workflow steps - Compatibility: VS 1.22.3, mod interaction table, auto-invalidation on VS update, vanilla fallback behavior - FAQ: completely rewritten for end-user experience (no build step), removed 15 obsolete build-era Q&As, added runtime patcher Q&As - Packaging: updated for new release model (15MB installer vs 700MB game copy), publishing workflow - Settings: added FSR/render scale, dynamic light cache, entity light batch, entity shader cache; corrected persistence path - Legal: clarified VintagestoryLib.Donor.dll distribution model (method bodies only, not functional binary)

    @Zaldaryon Zaldaryon committed Jul 24, 2026
  • 📝 docs(wiki): update for v0.2.2, add 0.2.1 crash FAQ entries

    @Zaldaryon Zaldaryon committed Jul 6, 2026
  • 📝 docs(wiki): update for v0.2.1

    @Zaldaryon Zaldaryon committed Jul 5, 2026
  • Add full wiki: installation, features, settings, build, packaging, compatibility, FAQ

    @Zaldaryon Zaldaryon committed Jun 26, 2026