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  • 📝 docs(wiki): document Vintage Story 1.22.6 experimental support Home, Installation, Compatibility, and FAQ now cover the 0.3.5 bridge-patched 1.22.6 path alongside the default, fully verified 1.22.5 target, and note it has not been retested on Windows or macOS yet.

    @Zaldaryon Zaldaryon committed Aug 5, 2026
  • 📝 docs(wiki): document 0.3.4 failure checks

    @Zaldaryon Zaldaryon committed Aug 4, 2026
  • 📝 docs(release): document fail-closed startup

    @Zaldaryon Zaldaryon committed Aug 3, 2026
  • docs: update wiki for v0.3.0 release (runtime-patcher model, FSR, map cache, chisel shadow fix)

    @Therendyl Therendyl committed Jul 30, 2026
  • docs: full wiki revision for runtime patcher model Updated all wiki pages to reflect the new architecture: - Building-from-Source: correct counts (178 tests, 52 patches, 51 transplants, 112 member injections), project structure diagram, patch workflow steps - Compatibility: VS 1.22.3, mod interaction table, auto-invalidation on VS update, vanilla fallback behavior - FAQ: completely rewritten for end-user experience (no build step), removed 15 obsolete build-era Q&As, added runtime patcher Q&As - Packaging: updated for new release model (15MB installer vs 700MB game copy), publishing workflow - Settings: added FSR/render scale, dynamic light cache, entity light batch, entity shader cache; corrected persistence path - Legal: clarified VintagestoryLib.Donor.dll distribution model (method bodies only, not functional binary)

    @Zaldaryon Zaldaryon committed Jul 24, 2026
  • 📝 wiki: bump to v0.2.7, add autocrlf FAQ

    @Zaldaryon Zaldaryon committed Jul 8, 2026
  • 📝 wiki: update for v0.2.6 Version references bumped to v0.2.6 on Home, Features, and Installation. FAQ gains an entry for the 0.2.5 Windows installer failure on ClientLinux.cs.patch, with the rename workaround for users who stay on 0.2.5. Building from Source now lists datapath.cfg reading under the Cecil transplant (43 method bodies) instead of the recompiled entry dll. Features drops the SSAO blur tap reduction and the Lock migration: 0.2.5 removed the blur shaders, and the Lock migration never shipped through the Cecil pipeline. The shader list now names the four shaders that ship.

    @Zaldaryon Zaldaryon committed Jul 8, 2026
  • 📝 wiki: full review for v0.2.5 - All version references updated from 0.2.1 to 0.2.5. - Removed SSAO bilateral blur and water foam shader claims (those shaders no longer ship due to visual quality regression in v0.2.4). - Features: shader section rewritten to list the 4 shaders that still ship. - Settings: removed bilateral blur and water foam from non-configurable list, added diagnostics command section. - Installation: added interactive Linux installer, AppImage format, datapath.cfg documentation, Browse button mention, .NET 10 detection across all drives. - Building: corrected test count (208), added package-appimage and package targets. - Packaging: corrected overlay file list (4 shaders, runtimeconfig, datapath), updated to bash scripts instead of pwsh-only, added AppImage row. - FAQ: added datapath.cfg question, installer detection troubleshooting. - Home: updated current release notes for v0.2.5.

    @Zaldaryon Zaldaryon committed Jul 8, 2026
  • 📝 docs(wiki): update for v0.2.4, add settings crash and .NET detection FAQ

    @Zaldaryon Zaldaryon committed Jul 7, 2026
  • 📝 docs(wiki): add FAQ entries for shader validation and handbook crash

    @Zaldaryon Zaldaryon committed Jul 6, 2026
  • 📝 docs(wiki): update for v0.2.3, add FAQ entries for installer detection and patch fixes

    @Zaldaryon Zaldaryon committed Jul 6, 2026
  • 📝 docs(wiki): update for v0.2.2, add 0.2.1 crash FAQ entries

    @Zaldaryon Zaldaryon committed Jul 6, 2026
  • Add Legal page: game asset ownership, license interaction, account requirement

    @Zaldaryon Zaldaryon committed Jun 26, 2026
  • Add full wiki: installation, features, settings, build, packaging, compatibility, FAQ

    @Zaldaryon Zaldaryon committed Jun 26, 2026