📝 docs(wiki): document Vintage Story 1.22.6 experimental support
Home, Installation, Compatibility, and FAQ now cover the 0.3.5
bridge-patched 1.22.6 path alongside the default, fully verified 1.22.5
target, and note it has not been retested on Windows or macOS yet.
📝 docs(wiki): document 0.3.4 failure checks
📝 docs(release): document fail-closed startup
docs: update wiki for v0.3.0 release (runtime-patcher model, FSR, map cache, chisel shadow fix)
docs: full wiki revision for runtime patcher model
Updated all wiki pages to reflect the new architecture:
- Building-from-Source: correct counts (178 tests, 52 patches, 51
transplants, 112 member injections), project structure diagram,
patch workflow steps
- Compatibility: VS 1.22.3, mod interaction table, auto-invalidation
on VS update, vanilla fallback behavior
- FAQ: completely rewritten for end-user experience (no build step),
removed 15 obsolete build-era Q&As, added runtime patcher Q&As
- Packaging: updated for new release model (15MB installer vs 700MB
game copy), publishing workflow
- Settings: added FSR/render scale, dynamic light cache, entity light
batch, entity shader cache; corrected persistence path
- Legal: clarified VintagestoryLib.Donor.dll distribution model
(method bodies only, not functional binary)
📝 wiki: bump to v0.2.7, add autocrlf FAQ
📝 wiki: update for v0.2.6
Version references bumped to v0.2.6 on Home, Features, and Installation.
FAQ gains an entry for the 0.2.5 Windows installer failure on
ClientLinux.cs.patch, with the rename workaround for users who stay on
0.2.5. Building from Source now lists datapath.cfg reading under the
Cecil transplant (43 method bodies) instead of the recompiled entry dll.
Features drops the SSAO blur tap reduction and the Lock migration:
0.2.5 removed the blur shaders, and the Lock migration never shipped
through the Cecil pipeline. The shader list now names the four shaders
that ship.
📝 wiki: full review for v0.2.5
- All version references updated from 0.2.1 to 0.2.5.
- Removed SSAO bilateral blur and water foam shader claims (those shaders
no longer ship due to visual quality regression in v0.2.4).
- Features: shader section rewritten to list the 4 shaders that still ship.
- Settings: removed bilateral blur and water foam from non-configurable list,
added diagnostics command section.
- Installation: added interactive Linux installer, AppImage format, datapath.cfg
documentation, Browse button mention, .NET 10 detection across all drives.
- Building: corrected test count (208), added package-appimage and package targets.
- Packaging: corrected overlay file list (4 shaders, runtimeconfig, datapath),
updated to bash scripts instead of pwsh-only, added AppImage row.
- FAQ: added datapath.cfg question, installer detection troubleshooting.
- Home: updated current release notes for v0.2.5.
📝 docs(wiki): update for v0.2.4, add settings crash and .NET detection FAQ
📝 docs(wiki): add FAQ entries for shader validation and handbook crash
📝 docs(wiki): update for v0.2.3, add FAQ entries for installer detection and patch fixes
📝 docs(wiki): update for v0.2.2, add 0.2.1 crash FAQ entries
Add Legal page: game asset ownership, license interaction, account requirement
Add full wiki: installation, features, settings, build, packaging, compatibility, FAQ