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  • 📝 docs(wiki): drop dead link to removed shipping audit, redact player handles The docs/patch-shipping-audit-0.3.0.md and docs/bugs/optimum-0.3.2-crash-recovery files it and this release note pointed to were removed from the public repo as internal-only content, so this fixes the dangling link and matches the redaction already applied there. Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>

    @Zaldaryon Zaldaryon committed Aug 6, 2026
  • docs: sync with 1.22.5, add lock contention + creative search crash entries

    @Zaldaryon Zaldaryon committed Aug 4, 2026
  • 📝 docs(release): document 0.3.3 recovery

    @Zaldaryon Zaldaryon committed Aug 1, 2026
  • docs: v0.3.2 - trader/villager stutter fix (opt-in) + prospecting/animation bugfixes

    @Zaldaryon Zaldaryon committed Jul 31, 2026
  • docs: update wiki for v0.3.0 release (runtime-patcher model, FSR, map cache, chisel shadow fix)

    @Therendyl Therendyl committed Jul 30, 2026
  • docs(features): add SVG asset reload bugfix entry

    @Zaldaryon Zaldaryon committed Jul 24, 2026
  • Update wiki for v0.2.11: patcher fix for 0.2.10 install failure

    @Zaldaryon Zaldaryon committed Jul 15, 2026
  • Update wiki for v0.2.10: FSR 1.0, Linux installer, ilspycmd range

    @Zaldaryon Zaldaryon committed Jul 15, 2026
  • Update wiki for v0.2.8: entity light batch, shader state cache, bugfixes

    @Zaldaryon Zaldaryon committed Jul 14, 2026
  • 📝 wiki: bump to v0.2.7, add autocrlf FAQ

    @Zaldaryon Zaldaryon committed Jul 8, 2026
  • 📝 wiki: update for v0.2.6 Version references bumped to v0.2.6 on Home, Features, and Installation. FAQ gains an entry for the 0.2.5 Windows installer failure on ClientLinux.cs.patch, with the rename workaround for users who stay on 0.2.5. Building from Source now lists datapath.cfg reading under the Cecil transplant (43 method bodies) instead of the recompiled entry dll. Features drops the SSAO blur tap reduction and the Lock migration: 0.2.5 removed the blur shaders, and the Lock migration never shipped through the Cecil pipeline. The shader list now names the four shaders that ship.

    @Zaldaryon Zaldaryon committed Jul 8, 2026
  • 📝 docs(wiki): update for v0.2.4, add settings crash and .NET detection FAQ

    @Zaldaryon Zaldaryon committed Jul 7, 2026
  • 📝 docs(wiki): update for v0.2.3, add FAQ entries for installer detection and patch fixes

    @Zaldaryon Zaldaryon committed Jul 6, 2026
  • 📝 docs(wiki): update for v0.2.2, add 0.2.1 crash FAQ entries

    @Zaldaryon Zaldaryon committed Jul 6, 2026
  • 📝 docs(wiki): update for v0.2.1

    @Zaldaryon Zaldaryon committed Jul 5, 2026
  • 📝 docs: update wiki for v0.1.2 Features: add shadow far vegetation skip, weather wind throttle, particle distance gate, chiseled block LOD, entity render pre-cull, Server GC + DATAS, lock contention reduction. Settings: 13 toggles/sliders (was 8). Persistence moved to ModConfig/optimum.json. Installation: update release tag links, clarify data path sharing. Packaging: update version in filenames, document Cecil patcher overlay.

    @Zaldaryon Zaldaryon committed Jul 3, 2026
  • Add full wiki: installation, features, settings, build, packaging, compatibility, FAQ

    @Zaldaryon Zaldaryon committed Jun 26, 2026