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Zaldaryon edited this page Jul 8, 2026 · 16 revisions

Optimum

Optimum is a client-side fork of Vintage Story that applies compile-time performance patches to the engine. It decompiles the official client, modifies the source, and recompiles optimized DLLs. No Harmony. No runtime patching. The engine itself runs faster.

Players connect to any server without any server-side component. Worlds, accounts, and mods carry over unchanged.

Current Release

Optimum v0.2.6 targets Vintage Story 1.22.3.

  • Settings menu crash fixed (duplicate key from the IL-injected tab button firing twice in one composition pass).
  • Shader validation gate blocks packaging and deployment if any overlay shader is truncated or missing void main.
  • Linux installer detects .NET 10 SDK at five known locations instead of only checking PATH.
  • Makefile lang merge handles UTF-8 BOM and locale-independent encoding on every platform.
  • Chiseled block LOD routing ships via Cecil transplant (83x vertex reduction beyond configurable distance).

Pages

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