There was an error while loading. Please reload this page.
📝 docs(wiki): document Vintage Story 1.22.6 experimental support Home, Installation, Compatibility, and FAQ now cover the 0.3.5 bridge-patched 1.22.6 path alongside the default, fully verified 1.22.5 target, and note it has not been retested on Windows or macOS yet.
📝 docs(wiki): document 0.3.4 failure checks
📝 docs(release): document 0.3.3 recovery
docs: update wiki for v0.3.0 release (runtime-patcher model, FSR, map cache, chisel shadow fix)
docs: rewrite Installation and Home for runtime patcher model Installation: no more build-from-source steps. Just run installer, auto-detect VS, click Install. Added legacy detection, upgrade flow, uninstall methods, files-installed table, how-it-works diagram. Home: simplified quick-start (3 steps), updated page links.
Update wiki for v0.2.11: patcher fix for 0.2.10 install failure
Update wiki for v0.2.10: FSR 1.0, Linux installer, ilspycmd range
Update wiki for v0.2.8: entity light batch, shader state cache, bugfixes
📝 wiki: bump to v0.2.7, add autocrlf FAQ
📝 wiki: update for v0.2.6 Version references bumped to v0.2.6 on Home, Features, and Installation. FAQ gains an entry for the 0.2.5 Windows installer failure on ClientLinux.cs.patch, with the rename workaround for users who stay on 0.2.5. Building from Source now lists datapath.cfg reading under the Cecil transplant (43 method bodies) instead of the recompiled entry dll. Features drops the SSAO blur tap reduction and the Lock migration: 0.2.5 removed the blur shaders, and the Lock migration never shipped through the Cecil pipeline. The shader list now names the four shaders that ship.
📝 docs(wiki): update for v0.2.4, add settings crash and .NET detection FAQ
📝 docs(wiki): update for v0.2.3, add FAQ entries for installer detection and patch fixes
📝 docs(wiki): update for v0.2.1
Add Legal page: game asset ownership, license interaction, account requirement
Add full wiki: installation, features, settings, build, packaging, compatibility, FAQ
Initial Home page