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  • 📝 docs(wiki): document Vintage Story 1.22.6 experimental support Home, Installation, Compatibility, and FAQ now cover the 0.3.5 bridge-patched 1.22.6 path alongside the default, fully verified 1.22.5 target, and note it has not been retested on Windows or macOS yet.

    @Zaldaryon Zaldaryon committed Aug 5, 2026
  • 📝 docs(wiki): document 0.3.4 failure checks

    @Zaldaryon Zaldaryon committed Aug 4, 2026
  • 📝 docs(release): document fail-closed startup

    @Zaldaryon Zaldaryon committed Aug 3, 2026
  • docs: update wiki for v0.3.0 release (runtime-patcher model, FSR, map cache, chisel shadow fix)

    @Therendyl Therendyl committed Jul 30, 2026
  • docs: rewrite Installation and Home for runtime patcher model Installation: no more build-from-source steps. Just run installer, auto-detect VS, click Install. Added legacy detection, upgrade flow, uninstall methods, files-installed table, how-it-works diagram. Home: simplified quick-start (3 steps), updated page links.

    @Zaldaryon Zaldaryon committed Jul 24, 2026
  • Update wiki for v0.2.11: patcher fix for 0.2.10 install failure

    @Zaldaryon Zaldaryon committed Jul 15, 2026
  • Update wiki for v0.2.10: FSR 1.0, Linux installer, ilspycmd range

    @Zaldaryon Zaldaryon committed Jul 15, 2026
  • Update Installation.md links to v0.2.8

    @Zaldaryon Zaldaryon committed Jul 14, 2026
  • 📝 wiki: bump to v0.2.7, add autocrlf FAQ

    @Zaldaryon Zaldaryon committed Jul 8, 2026
  • 📝 wiki: update for v0.2.6 Version references bumped to v0.2.6 on Home, Features, and Installation. FAQ gains an entry for the 0.2.5 Windows installer failure on ClientLinux.cs.patch, with the rename workaround for users who stay on 0.2.5. Building from Source now lists datapath.cfg reading under the Cecil transplant (43 method bodies) instead of the recompiled entry dll. Features drops the SSAO blur tap reduction and the Lock migration: 0.2.5 removed the blur shaders, and the Lock migration never shipped through the Cecil pipeline. The shader list now names the four shaders that ship.

    @Zaldaryon Zaldaryon committed Jul 8, 2026
  • 📝 docs(wiki): update for v0.2.4, add settings crash and .NET detection FAQ

    @Zaldaryon Zaldaryon committed Jul 7, 2026
  • 📝 docs(wiki): update for v0.2.3, add FAQ entries for installer detection and patch fixes

    @Zaldaryon Zaldaryon committed Jul 6, 2026
  • 📝 docs(wiki): update for v0.2.2, add 0.2.1 crash FAQ entries

    @Zaldaryon Zaldaryon committed Jul 6, 2026
  • 📝 docs(wiki): update for v0.2.1

    @Zaldaryon Zaldaryon committed Jul 5, 2026
  • 📝 docs: update wiki for v0.1.2 Features: add shadow far vegetation skip, weather wind throttle, particle distance gate, chiseled block LOD, entity render pre-cull, Server GC + DATAS, lock contention reduction. Settings: 13 toggles/sliders (was 8). Persistence moved to ModConfig/optimum.json. Installation: update release tag links, clarify data path sharing. Packaging: update version in filenames, document Cecil patcher overlay.

    @Zaldaryon Zaldaryon committed Jul 3, 2026
  • 📝 docs(install): point to Source code zip instead of custom zip

    @Zaldaryon Zaldaryon committed Jun 27, 2026
  • 📝 docs(install): update to zip-based installer download

    @Zaldaryon Zaldaryon committed Jun 27, 2026
  • 📝 docs(install): add Windows GUI installer section, bump to v0.1.1

    @Zaldaryon Zaldaryon committed Jun 27, 2026
  • Add Legal page: game asset ownership, license interaction, account requirement

    @Zaldaryon Zaldaryon committed Jun 26, 2026
  • Add full wiki: installation, features, settings, build, packaging, compatibility, FAQ

    @Zaldaryon Zaldaryon committed Jun 26, 2026