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  • 📝 docs(wiki): drop dead link to removed shipping audit, redact player handles The docs/patch-shipping-audit-0.3.0.md and docs/bugs/optimum-0.3.2-crash-recovery files it and this release note pointed to were removed from the public repo as internal-only content, so this fixes the dangling link and matches the redaction already applied there. Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>

    @Zaldaryon Zaldaryon committed Aug 6, 2026
  • 📝 docs(release): document 0.3.3 recovery

    @Zaldaryon Zaldaryon committed Aug 1, 2026
  • docs: update wiki for v0.3.0 release (runtime-patcher model, FSR, map cache, chisel shadow fix)

    @Therendyl Therendyl committed Jul 30, 2026
  • docs: full wiki revision for runtime patcher model Updated all wiki pages to reflect the new architecture: - Building-from-Source: correct counts (178 tests, 52 patches, 51 transplants, 112 member injections), project structure diagram, patch workflow steps - Compatibility: VS 1.22.3, mod interaction table, auto-invalidation on VS update, vanilla fallback behavior - FAQ: completely rewritten for end-user experience (no build step), removed 15 obsolete build-era Q&As, added runtime patcher Q&As - Packaging: updated for new release model (15MB installer vs 700MB game copy), publishing workflow - Settings: added FSR/render scale, dynamic light cache, entity light batch, entity shader cache; corrected persistence path - Legal: clarified VintagestoryLib.Donor.dll distribution model (method bodies only, not functional binary)

    @Zaldaryon Zaldaryon committed Jul 24, 2026
  • 📝 docs(wiki): update for v0.2.3, add FAQ entries for installer detection and patch fixes

    @Zaldaryon Zaldaryon committed Jul 6, 2026
  • 📝 docs(wiki): update for v0.2.2, add 0.2.1 crash FAQ entries

    @Zaldaryon Zaldaryon committed Jul 6, 2026
  • 📝 docs(wiki): update for v0.2.1

    @Zaldaryon Zaldaryon committed Jul 5, 2026
  • 📝 docs: update wiki for v0.1.2 Features: add shadow far vegetation skip, weather wind throttle, particle distance gate, chiseled block LOD, entity render pre-cull, Server GC + DATAS, lock contention reduction. Settings: 13 toggles/sliders (was 8). Persistence moved to ModConfig/optimum.json. Installation: update release tag links, clarify data path sharing. Packaging: update version in filenames, document Cecil patcher overlay.

    @Zaldaryon Zaldaryon committed Jul 3, 2026
  • Add Legal page: game asset ownership, license interaction, account requirement

    @Zaldaryon Zaldaryon committed Jun 26, 2026
  • Add full wiki: installation, features, settings, build, packaging, compatibility, FAQ

    @Zaldaryon Zaldaryon committed Jun 26, 2026