docs: v0.3.2 - trader/villager stutter fix (opt-in) + prospecting/animation bugfixes
docs: update wiki for v0.3.0 release (runtime-patcher model, FSR, map cache, chisel shadow fix)
docs: full wiki revision for runtime patcher model
Updated all wiki pages to reflect the new architecture:
- Building-from-Source: correct counts (178 tests, 52 patches, 51
transplants, 112 member injections), project structure diagram,
patch workflow steps
- Compatibility: VS 1.22.3, mod interaction table, auto-invalidation
on VS update, vanilla fallback behavior
- FAQ: completely rewritten for end-user experience (no build step),
removed 15 obsolete build-era Q&As, added runtime patcher Q&As
- Packaging: updated for new release model (15MB installer vs 700MB
game copy), publishing workflow
- Settings: added FSR/render scale, dynamic light cache, entity light
batch, entity shader cache; corrected persistence path
- Legal: clarified VintagestoryLib.Donor.dll distribution model
(method bodies only, not functional binary)
📝 wiki: full review for v0.2.5
- All version references updated from 0.2.1 to 0.2.5.
- Removed SSAO bilateral blur and water foam shader claims (those shaders
no longer ship due to visual quality regression in v0.2.4).
- Features: shader section rewritten to list the 4 shaders that still ship.
- Settings: removed bilateral blur and water foam from non-configurable list,
added diagnostics command section.
- Installation: added interactive Linux installer, AppImage format, datapath.cfg
documentation, Browse button mention, .NET 10 detection across all drives.
- Building: corrected test count (208), added package-appimage and package targets.
- Packaging: corrected overlay file list (4 shaders, runtimeconfig, datapath),
updated to bash scripts instead of pwsh-only, added AppImage row.
- FAQ: added datapath.cfg question, installer detection troubleshooting.
- Home: updated current release notes for v0.2.5.
📝 docs: update wiki for v0.1.2
Features: add shadow far vegetation skip, weather wind throttle, particle distance gate, chiseled block LOD, entity render pre-cull, Server GC + DATAS, lock contention reduction.
Settings: 13 toggles/sliders (was 8). Persistence moved to ModConfig/optimum.json.
Installation: update release tag links, clarify data path sharing. Packaging: update version in filenames, document Cecil patcher overlay.
Add full wiki: installation, features, settings, build, packaging, compatibility, FAQ