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  • docs: v0.3.2 - trader/villager stutter fix (opt-in) + prospecting/animation bugfixes

    @Zaldaryon Zaldaryon committed Jul 31, 2026
  • docs: update wiki for v0.3.0 release (runtime-patcher model, FSR, map cache, chisel shadow fix)

    @Therendyl Therendyl committed Jul 30, 2026
  • docs: full wiki revision for runtime patcher model Updated all wiki pages to reflect the new architecture: - Building-from-Source: correct counts (178 tests, 52 patches, 51 transplants, 112 member injections), project structure diagram, patch workflow steps - Compatibility: VS 1.22.3, mod interaction table, auto-invalidation on VS update, vanilla fallback behavior - FAQ: completely rewritten for end-user experience (no build step), removed 15 obsolete build-era Q&As, added runtime patcher Q&As - Packaging: updated for new release model (15MB installer vs 700MB game copy), publishing workflow - Settings: added FSR/render scale, dynamic light cache, entity light batch, entity shader cache; corrected persistence path - Legal: clarified VintagestoryLib.Donor.dll distribution model (method bodies only, not functional binary)

    @Zaldaryon Zaldaryon committed Jul 24, 2026
  • 📝 wiki: full review for v0.2.5 - All version references updated from 0.2.1 to 0.2.5. - Removed SSAO bilateral blur and water foam shader claims (those shaders no longer ship due to visual quality regression in v0.2.4). - Features: shader section rewritten to list the 4 shaders that still ship. - Settings: removed bilateral blur and water foam from non-configurable list, added diagnostics command section. - Installation: added interactive Linux installer, AppImage format, datapath.cfg documentation, Browse button mention, .NET 10 detection across all drives. - Building: corrected test count (208), added package-appimage and package targets. - Packaging: corrected overlay file list (4 shaders, runtimeconfig, datapath), updated to bash scripts instead of pwsh-only, added AppImage row. - FAQ: added datapath.cfg question, installer detection troubleshooting. - Home: updated current release notes for v0.2.5.

    @Zaldaryon Zaldaryon committed Jul 8, 2026
  • 📝 docs: update wiki for v0.1.2 Features: add shadow far vegetation skip, weather wind throttle, particle distance gate, chiseled block LOD, entity render pre-cull, Server GC + DATAS, lock contention reduction. Settings: 13 toggles/sliders (was 8). Persistence moved to ModConfig/optimum.json. Installation: update release tag links, clarify data path sharing. Packaging: update version in filenames, document Cecil patcher overlay.

    @Zaldaryon Zaldaryon committed Jul 3, 2026
  • Add full wiki: installation, features, settings, build, packaging, compatibility, FAQ

    @Zaldaryon Zaldaryon committed Jun 26, 2026