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2.7
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Updates:
#1991 : Improved log display for mod loader installation (by @MovTery )
#1990 : Removed update loader/install loader and overwrite installation features & added modify version feature (by @MovTery )
#1994 : Added in-game frame rate chart display mode (by @MovTery )
#2027 : Main interface now supports adding server cards & removed offline account restrictions (by @MovTery )
#2045 : Game requests the highest refresh rate tier at the same resolution, removing the 60fps lock on some devices (by @MovTery )
Refactors:
#1984 : Rewrote background glass blur using Modifier nodes and removed Haze dependency (by @MovTery )
#1990 : Refactored OptiFine installation method, added support for combined installation with Forge (by @MovTery )
#2036 : Corrected semantics of renderer configuration titles, properly display plugin configuration titles (by @youfeng11 , @MovTery )
Changes:
#1985 : Adjusted version card content layout (by @MovTery )
#2035 : Adjusted styling of disabled mods in the mod management list (by @MovTery )
Fixes:
#1984 : GIF background stops playing when switching pages (by @MovTery )
#1998 : Fixed game input issues with control layout keys and input method character events (by @MovTery )
#2005 : Card toolbar promoted to an independent floating layer, fixing buttons not being clickable (by @MovTery )
#1997 : Fixed touchpad treating absolute surface coordinates as displacement, causing erratic camera movement in-game (by @MovTery )
#2001 : Modpack download failures no longer falsely reported as successful, restored batch retry for failed files (by @MovTery )
#2010 : Added missing LWJGL glfwGetWindowPos function (by @MovTery )
#2024 : Complete component libraries when installing OptiFine, fixing launch failure due to missing launchwrapper (by @MovTery )
#2025 : Possible crash when disabling SDL input method (by @MovTery )
#2026 : Downloader failure retry rolled back duplicate byte statistics, fixing progress exceeding task completion (by @MovTery )
#2028 : Crash caused by initial window size refresh on background thread during game launch (by @MovTery )
#2029 : Control layout quick text input not working on SDL side (by @MovTery )
#2038 : Version management ViewModels now follow the version object lifecycle (by @MovTery )
#2041 : Fixed TouchController proxy pointer not being released (by @MovTery )
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