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FlagRush v1.6.0

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@Ze-Rax Ze-Rax released this 02 Jul 16:00
· 158 commits to dev since this release

Changelog

1.6.0

General

  • Removed setting S_UseTurns.
  • Removed setting S_UseReversedBases.
  • Removed setting S_FlagInitialSpawnDelaySeconds.
  • Removed setting S_FlagRespawnDelaySeconds.
  • Removed setting S_RandomizeFlagSpawn.
  • Added a statistics panel to the podium sequence to show the best players in various categories, like "Most distance driven", "Most airtime" and several others.
  • Added support for the new desert car.
  • Added vehicle specific tunings for balancing with respective settings (S_Tuning<Car><Tuning type>, see Mode settings).
  • Added a setting S_UseLightTrails to toggle light trails for the flag carrier.

Bugs and crashes

  • Fixed division by zero error in flag marker layer.
  • Fixed flag shadow being visible by default, sometimes causing it to be visible when not in dropped state.
  • Fixed "Player went out of bounds" message spam in warmup.
  • Fixed flag getting passed through goal without scoring if passing to a teammate in the same server frame as trying to score the flag.