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Fixed a severe GC (Garbage Collection) memory leak and client micro-stutters. Removed redundant bufferSource.initialize() calls in CustomPlayerItemInHandLayer that were breaking the batch rendering pipeline and causing massive RAM allocations every frame.
Network & Synchronization:
Optimized model network synchronization (Packet 03). The server now performs targeted partial syncs (only sending necessary model data) instead of broadcasting the entire model catalog every time a player joins or a model is updated, significantly reducing bandwidth and sync delays.
Fully stubbed NativeLibLoader to prevent any attempts to load .dll/.so files. This ensures strict compliance with CurseForge's "no native binaries" policy.