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v1.1.1 (26.2) - Performance & Network Fixes

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@Zhop0rez Zhop0rez released this 20 Jun 21:53
· 9 commits to main since this release
  • Performance & Memory Optimization:
    • Fixed a severe GC (Garbage Collection) memory leak and client micro-stutters. Removed redundant bufferSource.initialize() calls in CustomPlayerItemInHandLayer that were breaking the batch rendering pipeline and causing massive RAM allocations every frame.
  • Network & Synchronization:
    • Optimized model network synchronization (Packet 03). The server now performs targeted partial syncs (only sending necessary model data) instead of broadcasting the entire model catalog every time a player joins or a model is updated, significantly reducing bandwidth and sync delays.
  • Compliance (For pure-java / NoNatives builds only):
    • Fully stubbed NativeLibLoader to prevent any attempts to load .dll/.so files. This ensures strict compliance with CurseForge's "no native binaries" policy.