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Full Character Selection Sync: Fixed packet ordering and included character IDs in JOIN_REQ and SLOT_ASSIGN, completely resolving hybrid move-set glitches and wrong sprite states.
Mid-Race Stability: Prevented false returns to lobby during active races and hardened connection watchdogs to 60 seconds.
Expanded Packet Buffer: Increased network ring buffer to 256 packets to eliminate micro-stutter packet drops over mobile VPNs.
Host Race Continuity: Host sessions no longer auto-terminate if a remote player disconnects.
Audio Fixes: Resolved the infinite looping SFX bug on Client/Player 2.
Keep Screen Awake: Added FLAG_KEEP_SCREEN_ON to prevent device sleep and Wi-Fi throttling during races.
Expanded Gamepad Support: Added community SDL2 mappings for GameSir controllers (X2, G4 Pro, T4, etc.).