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v1.2.0
- Added profiler events
- Improved character <-> character interactions
- Added more comments in some spots, and improved in others.
- Fixed issues caused by floating point accuracy by rounding after 4 decimal points
- Changed how acute/obtuse corner handling works
- Removed some hardcoded magic values, making them refer to the character's properties instead
- Changed how unstuck solver works
- Cache KCC plugin reference in the KinematicBase, instead of re-finding it on each OnEnable/OnDisable
- Exposed KCCSettings instance reference in KCC plugin
- Removed PDF manual and replaced it with DocFX
Overall KCC should be more physics stable now, with less issues where the character would oddly get stuck in very specific situations.