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Release v1.0.2-rc1 - The University Edition

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@Zorkats Zorkats released this 13 Aug 23:51

[1.0.2-rc1] - 2026-08-13

This release candidate focuses on controller rebinding, menu and ultrawide stability, and Expansion Kit Course Edit
recovery. It is not yet a stable 1.0.2 release. I apologize for the delay of it. But I just returned to a new semester in university recently and my free time was butchered.

Fixed for testing

  • Controller rebinding now blocks menu gamepad navigation for the entire mapping operation, so shoulder inputs can be
    assigned without changing menu tabs (#16).
  • Multi-viewport docking is disabled by default to avoid the secondary-window path associated with menu and tooltip
    crashes. It remains available as an opt-in developer setting that applies after restart ([#7](https://github.com/
    /issues/7)).
  • Oversized offscreen framebuffers are scaled uniformly to the active renderer's texture limit. Direct3D 11 also
    creates replacement color and depth resources before replacing the working framebuffer, targeting the reported 32:9
    fullscreen crash (#17).
  • Expansion Kit custom courses now build their runtime segment data in the buffer expected by Course Edit and race
    setup (#12).
  • Expansion Kit file-list failures now complete with a dismissible result instead of leaving Course Edit stuck waiting
    for an operation that has already failed.
  • A missing MFS root directory can be repaired without formatting the rest of the disk save. Full formatting still
    requires explicit one-shot authorization from the Workshop menu.
  • Disk sidecars now use the application's saves directory consistently on Windows and Linux. Linux can copy legacy
    sidecars from the old working-directory location when no canonical save exists.

Known issues and test focus

  • A newly saved Course Edit track can be written to the .gdd sidecar but still fail to appear in File > Load.
    Immediate and post-restart loading remain under investigation, so custom-course persistence is not yet cleared for the
    stable 1.0.2 release (#12).
  • Create Machine needs a complete save, restart, and reload test before its persistence path is considered release-
    ready (#10).
  • The menu, tooltip, and extreme-resolution fixes still need confirmation on the hardware configurations that
    originally reported them (#7, [#17](https://github.com/Zorkats/G-
    Diffuser/issues/17)).

Release-candidate test checklist

  • Rebind L, R, and Z while controller menu navigation is enabled.
  • Open the enhancement menu, inspect tooltips, and enter and leave fullscreen.
  • Test 5120x1440 with increased internal resolution on Direct3D 11.
  • Save a custom course, find it in File > Load, restart, load it again, and enter a race.
  • Save a custom machine, restart, and load it again.