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v0.9.1
Crash Bandicoot 2 Recompiled — v0.9.1
Windows x64 · 218 MB download · first public preview
Work in progress. The game is playable from start to finish. There are
still minor sound and graphical issues, so treat this as a preview rather than
a finished release.
This is Crash Bandicoot 2: Cortex Strikes Back translated into native code
and run directly, rather than emulated.
Before you start
You need your own disc image. This package contains no game data: no game
code, artwork, audio or disc content. You supply a .cue with its .bin, or a
.chd, and the game is built on your machine from it. Nothing is uploaded and
your disc is only ever read.
The build targets the North American release, serial SCUS-94154.
Nothing to install. The compiler is included. You do not need Visual
Studio, cmake, Python or anything else.
| Windows | 64-bit, 10 or later |
| Disk space | About 3 GB while building, ~1 GB after |
| First build | Five to twenty minutes, once |
Unpack somewhere with a short, plain English path. C:\Games\Crash2 is
ideal. This matters more than it sounds. Two Windows limits bite otherwise,
and the launcher checks for both and tells you before wasting your time:
- A folder path with non-English characters will not build. If your Windows
username has an accent or a non-Latin character, do not unpack into your
Desktop or Documents. - A deeply nested folder exceeds the Windows path limit during the build.
Getting started
- Run
Crash2Launcher\Crash2Launcher.exe - Setup → choose your disc image → Build the game
- Play
Your saves and settings live in userdata\. Copy that folder into a future
version and your progress comes with it.
While playing
| Key | |
|---|---|
| Home | Pause menu: restart, aspect ratio, image fit, quick save and load. Guide, or Start+Select, on a controller. |
| F5 / F9 | Quick save / quick load |
| F7 | Save state slots |
| F8 | Rewind |
| F | Performance readout |
Legal
An unofficial, non-commercial fan project. Not affiliated with, authorised or
endorsed by Activision, Naughty Dog or Sony Interactive Entertainment. Crash
Bandicoot is a trademark of Activision Publishing, Inc.
No game code, artwork, audio or disc data is distributed. You provide your own
disc image and the game is built locally from it.
Licences are in LICENSES\:
- psxrecomp, the recompiler and runtime — PolyForm Noncommercial 1.0.0.
Free to use and share for any non-commercial purpose. Selling it, or
bundling it with anything commercial, is not permitted. - OpenBIOS (PCSX-Redux) — MIT. Included, so no PlayStation BIOS is needed.
- SDL3 — zlib.
- Qt / PySide6 — LGPL v3, shipped as replaceable files.
- The bundled toolchain — LLVM/clang under Apache 2.0 with LLVM exceptions,
plus MinGW-w64, CMake, Ninja and Python. Notices inLICENSES\toolchain\.
Dumping a disc you own for personal use is permitted in some countries and not
in others. Check where you live.