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2024 Jan 23rd (v16-beta15)

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@Zutek3134 Zutek3134 released this 23 Jan 15:53
· 4 commits to main since this release

Update Logs

The game is totally remade!

New Features

  • Cloud save system. Save and sync your progress on any device.
  • Touch effects. Effects when you touch. Can be disabled through settings.
  • Brand new UI and much better codes (uh but you can‘t see my codes though)
  • BEWILDERNESS.
  • Leaderboard now updates immediately if you‘re connected to the Internet and logged in.

Level Changes

  • Fall 1

    • Redesigned the logic for Fall 1 scoring, limited maximum score 1000 points (not final).
    • Populated the random generator.
    • Powerups: Bonus Score, Feather Falling.
    • AI-controlled jumppads... okno just jumppads but smarter. No longer behaves like a green board when the speed is fast.
  • Fall 2

    • Now the score is calculated by your movement and the enemies, not surviving time.
    • Shooting now consumes 1 point and it is not allowed when you have no points.
    • Greatly improved the occasional events.
    • The goal is to get the highest score in the set amount of time.
  • Fall 3

    • New building: Magnet.
    • You can no longer use powerups if you cannot afford it.
    • Fixed visuals.

SpeakYourWay

  • Added language “Vietnamese” which is translated mainly by Pei Feng-fu.
  • Localising includes fonts, dates, and number displaying.
  • Game fonts for labels for Traditional Chinese follow the regulations set by the Ministry of Education Republic of China (Taiwan) and Simplified Chinese follow those of CCP.

Known Bugs

  • Global Highscore does not render scores after the 3rd place.
  • Global Highscore loading circle not centred.
  • Grounds not giving out scores in Fall 2.
  • Too much friction for the Ice Building in Fall 3.
  • Hexagon often goes through buildings in Fall 3.
  • Bewilderness texts often go out of rect.