2024 Jan 23rd (v16-beta15)
Pre-release
Pre-release
- 2024 January 23rd
- Pre-release version (v16-beta15)
- 國文更新日誌。
Update Logs
The game is totally remade!
New Features
- Cloud save system. Save and sync your progress on any device.
- Touch effects. Effects when you touch. Can be disabled through settings.
- Brand new UI and much better codes (uh but you can‘t see my codes though)
- BEWILDERNESS.
- Leaderboard now updates immediately if you‘re connected to the Internet and logged in.
Level Changes
-
Fall 1
- Redesigned the logic for Fall 1 scoring, limited maximum score 1000 points (not final).
- Populated the random generator.
- Powerups: Bonus Score, Feather Falling.
- AI-controlled jumppads... okno just jumppads but smarter. No longer behaves like a green board when the speed is fast.
-
Fall 2
- Now the score is calculated by your movement and the enemies, not surviving time.
- Shooting now consumes 1 point and it is not allowed when you have no points.
- Greatly improved the occasional events.
- The goal is to get the highest score in the set amount of time.
-
Fall 3
- New building: Magnet.
- You can no longer use powerups if you cannot afford it.
- Fixed visuals.
SpeakYourWay
- Added language “Vietnamese” which is translated mainly by Pei Feng-fu.
- Localising includes fonts, dates, and number displaying.
- Game fonts for labels for Traditional Chinese follow the regulations set by the Ministry of Education Republic of China (Taiwan) and Simplified Chinese follow those of CCP.
Known Bugs
- Global Highscore does not render scores after the 3rd place.
- Global Highscore loading circle not centred.
- Grounds not giving out scores in Fall 2.
- Too much friction for the Ice Building in Fall 3.
- Hexagon often goes through buildings in Fall 3.
- Bewilderness texts often go out of rect.