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Quick Start
- Install the universal JAR using the runtime matrix.
- Start the server and inspect initialization messages.
- Run
/shop. A genuinely fresh installation should have Full Vanilla Normal categories, including books and potions. - Check
/bal; a newly created account defaults to 500 currency units. - Test an ordinary purchase and sale. Left-click buys; right-click sells.
- Install the matching JAR on an authorized Fabric client.
- Open
/adminshopor F8 and select a category in Shop Builder. - Click a listing to edit its final buy/sell values. Set zero to disable one side.
- Review the simulator. It never transacts and does not impersonate a player's balance or permissions.
- Select Save changes. Confirm the server acknowledgment before testing the live
/shopmenu. - Review Change History and the configuration backup under
config/guishop/backups/.
Use Bulk Adjust to select existing listings across category tabs, then set their buy/sell amounts or remove them with confirmation. Changes stay in your draft until saved. Use Arrange mode for placement, not price editing.
Detected Content imports an entire selected source or pack into its own category at Buy 0 / Sell 0. Enable individual listings in Shop Builder after reviewing their exact item identity and prices.
Presets use Preview preset → Load into editor → Save changes. Loading replaces the draft catalog, including custom categories, so export a custom shop first. Blank Shop intentionally stays empty after restarting.
Start earning modes in a controlled test environment before enabling them on a live economy. They all default off. See Presets, Shop Modes, and Transactions.