Map data resource for Zydrec's maps.
This asset is automatically delivered through Portal if you have purchased assets through Tebex. It is also available through Github
Each resource's audio occlusion is located in the audio folder named after the resource it belongs to.
Example:
zydrec-mapdata/audio/zydrec-gemsjewelry
This is the audio occlusion for the Gem's Jewelry MLO. Do not delete these files, doing so may cause crashes.
zydrec-mapdata/audio/zydrec_doors_game.dat151.rel
This file handles the audio for doors swinging open, across all resources.
This resource includes a single, combined doortuning.ymt covering all resources.
Since this file replaces a default game meta file, streaming more than one doortuning.ymt on your server will cause conflicts. therefore you should only have one doortuning.ymt streamed on your server. Each resource's own documentation includes a doortuning section with setup instructions specific to that resource. For example: zydrec-littleseoul/doortuning.
zydrec-mapdata/stream
Contains scenarios for all resources. As with doortuning.ymt, only one sp_manifest.ymt can be streamed at a time, so all scenario data is kept together in this single resource.
| File | Resource | Purpose |
|---|---|---|
east_vinewood.ymt |
zydrec-starlitemotel |
Removes NPCs spawning under the map, falling and screaming |
little_seoul_park.ymt |
zydrec-littleseoul |
Removes NPCs spawning under the map, falling and screaming |
south_los_santos.ymt |
ff-selfstorage |
Removes NPCs blocking garage doors and other rooms |
If you end up deleting a .ymt file, you also need to edit sp_manifest.ymt to avoid crashes. I do not suggest editing or deleting these files unless you know what you are doing.
If you have any questions or need help installing the assets, visit our discord.