Skip to content

0.6.0

Choose a tag to compare

@github-actions github-actions released this 10 Aug 19:47
· 47 commits to main since this release

Member tables at any size

  • The character and scene tables scroll the whole list, drawing only the rows in view, so three hundred characters or three thousand scenes cost the dashboard nothing. The steps that share a table share its position: move between steps 3, 5 and 7, or between 8 and 9, and the same rows stay on screen.
  • A search box and a filter above each table. Characters answer to their name, type and storyline, scenes to their name, point of view, time, location, conflict and cast. Narrow the characters to one type, or the scenes to one point of view, and a count says how much of the list remains.
  • Every row's menu moves it exactly: Move up, Move down, Move to position… by number, and Move after…, which finds the destination by name. Insert character after and Insert scene after put a new entry directly below the row instead of at the end of the list. All of these carry over any distance, and keep working while a filter is on.
  • The character table numbers its rows, both tables stand on the same columns, they reach the bottom of the window, and storylines and conflicts are shown in full rather than cut to one line. The scrollbar runs beside the table, under its header.
  • Opening a project reuses the notes already parsed while their files stand unchanged. A dashboard that took a second to open at three thousand scenes now opens in a tenth of one.
  • Walking into a long chapter with the arrow keys holds the crossed rule still until the chapter has finished measuring itself, so the landing no longer drifts while the chapter settles.

On upgrade: nothing changes in your notes, frontmatter or project files.

Compatibility: Obsidian 1.13.0 or later.


任意规模的角色表与场景表

  • 角色表与场景表滚动整份列表,只绘制视野内的行,三百个角色或三千个场景对工作台毫无负担。共用同一张表的步骤共享位置:在第 3、5、7 步之间或第 8、9 步之间切换,屏幕上仍是同样的那几行。
  • 每张表上方新增搜索框与筛选器。角色可按姓名、类型与一句话故事概述查找,场景可按名称、视点、时间、地点、冲突与出场角色查找。筛选器可将角色限定为某一类型、场景限定为某一视点,右侧的计数显示列表还剩多少条。
  • 每一行的菜单都能精确移动它:「上移」「下移」、按序号「移动到位置…」,以及按名称查找目标的「移动到某项之后…」。「在其后插入角色」与「在其后插入场景」把新条目放在这一行下方,而不是列表末尾。这些操作可跨越任意距离,筛选时也照常可用。
  • 角色表也有了顺序列,两张表使用同一套列宽,占满窗口的剩余高度,一句话故事概述与冲突完整显示,不再截成一行。滚动条位于表格旁、表头之下。
  • 打开项目时,文件未变的笔记沿用已解析的结果。三千个场景下原本要一秒才能打开的工作台,如今十分之一秒即可。
  • 用方向键走进较长的章节时,被跨过的那条线会保持不动,直到该章完成自身的测量,落点不再随章节的调整而漂移。

升级提示:本次发布不改动任何笔记、frontmatter 与项目文件。

兼容性:Obsidian 1.13.0 或更高版本。

Full Changelog: 0.5.1...0.6.0