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v1.4.0
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English
Camera Follow Mode
Added a VR Rig Follows Game Camera config option, enabled by default.
Added game camera follow state so the VR rig can follow the original game camera's position and yaw changes.
Added OpenXR runtime switching between game-camera follow mode and free VR viewport mode with Left Stick Click.
Recentered OpenXR HMD tracking when initializing or returning to follow mode, reducing offsets caused by the user's physical play-space position.
Applied the same recentered pose to OpenXR projection layer submission, keeping the rendered camera pose and compositor pose consistent.
Prevented the main game camera follow patch from forcing Camera_Main back to the VR pose while game-camera follow mode is enabled.
Added basic OpenVR support for applying the original game camera's position and yaw deltas to the VR rig.
Notes
In follow mode, scripted game camera movement should now move the VR rig with the original camera.
In free mode, the VR viewport can still be moved independently.
中文
镜头跟随模式
新增 VR Rig Follows Game Camera 配置项,默认开启。
新增原游戏镜头跟随状态,使 VR Rig 可以跟随原游戏镜头的位置与 yaw 变化。
OpenXR 支持运行时使用左摇杆按下切换“跟随原游戏镜头”和“自由 VR 视角”。
初始化或切回跟随模式时,会重新居中 OpenXR HMD 水平追踪位置,减少由玩家现实空间位置造成的偏移。
OpenXR 提交投影层时也使用同一套居中后的 pose,保持 Unity 渲染相机与 OpenXR compositor 的镜头一致。
跟随模式开启时,避免 Camera_Main 被旧的 VR pose 回写逻辑强制覆盖。
OpenVR 增加基础支持,可以将原游戏镜头的位置与 yaw 增量应用到 VR Rig。
说明
跟随模式下,原游戏的脚本镜头移动会同步带动 VR Rig。
自由模式下,VR 视角仍可独立移动。
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