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Releases: a1qs/vaultadditions
Releases · a1qs/vaultadditions
Release list
VaultAdditions v1.15.0
Features
-
Implemented new Armor Transmogs
- Bokatan Armor Set (No elytra)
- Celestial Armor Set
- Space Marine Armor Set (No elytra)
- Viking Armor Set
- DinDjarin Armor Set (granted if playername is hoy_82 | No elytra)
-
Implemented new Transmogs
- Shield: Relic Shield
- Wand: Sidearm
- Sword: Chainsword
-
Added
hoy_manashield_hitsfx whenever being hit when using the Mana Shield/Legacy Mana Shield ability -
Implemented Colored Velvet beds, currently with no recipe
-
Implemented full armor set effects for certain models, what they do is shown on their tooltip
-
Added armor set effects for
- Hokage Robes/Hokage Robes Maskless
- Mandalorian/Mandalorian with Grogu/DinDjarin/Bokatan
- Viking
- Celestial
- Space Marine
Fixes
- fix: Crash when placing the EventBlock on a server
- fix: Modular routers placing statues causes the LootItem to be air
- fix: PowerCrystalExtensions being applied to Herald Objectives
- fix: VaultAdditionsEvent
add_portal_modifiersnot working - fix: Omega statues not returing their statue when broken from the top/middle
Misc
- feat: added a broken implementation for getting the worn armor model from a player
- chore: replace the temporary patreon transmog link with a new one
- refactor: renaming and moving around of various classes/methods/etc.
- chore: bump version to v1.15.0
VaultAdditions v1.14.1
Fixes
- fixed the leaderboard menu using the local timezone instead of the server time zone
VaultAdditions v1.14.0
Features
- Implemented Custom Elytra glide sfx for the Mandalorian armor sets
Fixes
- Fixed the Mixin responsible for the antique Curio slot, currently does not allow the opening of the Antique Book, but should collect the items
- Forcefully remove the "Charged" tag from VaultAdditions statues if they contain it
- Fixed the Statue Cauldron consuming all statues even beyond the required amount at once
- Fixed all issues with the Statue Cauldron turning back into a vanilla cauldron (really, it physically cannot turn into a thing it has no reference to now.)
- Fixed a Crash with using the Power Crystal when trying to use it past the Globe Expander being inactive
- Ensured compatability with a future overvaults release version
Misc
- Moved all configs to a new system which (hopefully) may prevent the charged tag issue (PR has been made for this)
- Moved the offset for the Mandalorian armor sets "Jetpack Particles" further behind the player
- Moved some package structure
- Implement parts of the PlayerTrader Ghost JEI integration
- Bump version to v1.14.0
VaultAdditions v1.13.2
Misc
- Update sfx for the Mandalorian set (Mana Shield & Dash)
- Fix file format on the Hokage Robes sfx
- Remove Elytra layer on the Hokage Robes Model
VaultAdditions v1.13.1
Fixes
- Potentially fixes the Omega Statues containing tagged items (please...)
VaultAdditions v1.13.0
Features
- Elytras will be hidden if the player is wearing a full Beskar (& Grogu) model set.
- "Jetpack" particles will be emitted if the player is wearing a Beskar (& Grogu) chestplate model, this is only seen for the player wearing it.
- Added custom ability sounds for certain armor models
- Added a Reset Cooldowns command:
/vaultadditions debug resetCooldowns
Fixes
- Players' Tab names will now be updated properly after exiting a vault
- Fixed Players' not being able to transmog into former patreon exclusive armor models
Misc
- Added ModelUtil to check for Players' Vault Armor models
- Mixin into ElytraLayer to cancel the rendering of elytras if the player is wearing a full Beskar (& Grogu) armor
- Move client events to a seperate
events.clientpackage - Added MixinExtras as a library
- Bump version to v1.13.0
VaultAdditions v1.12.0
Features
- Added Antique curios support
- A tag needs to be added for the antique book for a curios slot for this to work
- Vault time will now be displayed in the tab list for anyone inside vaults (Updated every 5 seconds)
Fixes
- Fixed Crash related to players breaking Vault chests with a non-vault tool
- Fixed Breaching only half-working with Vault Chests (mixin remappings are my greatest enemy)
Misc
- Cancelled the Implementation of the PlayerEvent.TabListNameFormat from the
the_vaultmod - bumped version to v1.12.0
VaultAdditions v1.11.1
- Fixed MixinApplyError when using the Unobtanium mod
VaultAdditions v1.11.0
Additions
- Implemented HokageRobesArmorSet (Granted to TigerShrimp88 on login)
- Implemented HokageRobesMasklessArmorSet (Granted to TigerShrimp88 on login)
- Added PlayerModelGrants class to make custom player transmogs more expandable & fix an issue where it would keep sending messages of it being unlocked.
- Added Commands to modify Player Contributions
/vaultadditions modifyContributionPercentage {playerName} {float: 0.0F <=}-> Modify the contributions of a player by a given percentage/vaultadditions modifyContributionAmount{playerName} {int: amount}-> Modify the contributions of a player by a given number
- Implemented VaultGearAttribute
the_vault:breaching-> Mines chests as if they were Wooden Chests - GodSword/GodAxe/Champion/Goblin Models have been made possiblee to unlock via normal means.
- Added the ability to submit all Crystals to the Globe Expander in deep inventories at once when shift-rightclicking with an empty hand
Fixes
- Fixed Crash when attempting to open the Leaderboard when it cannot get the active server for some reason (??)
- Removed Debug print statement when using the Statue Cauldron Block
- Fixed Crystal Contributions not being counted if the player is not supposed to grow
- Fixed another Crash related to the mod not being able to fetch the username for the Leaderboard
Misc
- Models are granted if the FMLEnvironment is dev
- Implemented GhostSlot for the PlayerTrader
- Implemented JEIVaultAdditions plugin for JEI compatability with the PlayerTrader
VaultAdditions v1.10.3
- Statue Cauldrons only accept either Infinite Water buckets or Vanilla Water buckets to prevent unwanted interactions.
- Fixed Statue Cauldrons reverting to Vanilla Cauldrons via various interactions, such as Rain, Snow, Stalactites, and various other Mod interactions