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6.1 (2026-08-11)

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@a2-4am a2-4am released this 11 Aug 13:50
  • Add support for Appletini card for displaying super hi-res artwork
  • Add self-running demo for Mario Bros.
  • Add self-running demo for Ms. Pacman
  • Add cheat for Hard Hat Mack (PR 839, thanks xotmatrix)
  • Add more game help (PR 854, thanks cybernesto)
  • Add automated testing framework and scripts to verify that all games can launch and reset in various configurations (closes 224, thanks Josh B., Frank M.)
  • Show artwork while launching Kaboom!
  • Show artwork while launching Shufflepuck Cafe (thanks Andrew R.)
  • Show title screen longer while launching Sabotage (PR 850, thanks Frank M.)
  • Allow additional demos on Apple II+ that were excluded for no good reason (PR 834, thanks Frank M.)
  • Mark Alcazar as requiring a joystick
  • Mark County Fair as requiring a joystick
  • Fix crash in Alien Munchies demo on some machines
  • Fix crash in Apple Invader on some machines (closes 820)
  • Fix crash in Applz on some machines (closes 825)
  • Fix crash in Crossbow on some machines (closes 852, thanks Frank M.)
  • Fix crash in Dangerous Dave on some machines (closes 847)
  • Fix crash in Genius on some machines (closes 831)
  • Fix crash in Genius 2 on some machines (closes 821)
  • Attempting to launch Genius 3 actually launched Genius 2, which then crashed (closes 822)
  • Fix crash in Fat City on some machines (closes 844)
  • Fix crash in Gumball demo on some machines (closes 813)
  • Fix crash in Ikari Warriors after completing level 1 (closes 795)
  • Fix crash in Miner 2049er (closes 800)
  • Fix crash in Minit Man demo on some machines (closes 793)
  • Fix crash in Monster Mash on some machines (closes 828)
  • Fix crash in Mr. Robot and His Robot Factory when loading or saving custom levels
  • Fix crash in Nibbler (B. Iverson) on some machines (closes 823)
  • Fix crash in Orbitron on some machines (closes 829)
  • Fix crash in Shufflepuck Cafe on some machines (closes 788)
  • Fix crash in Smooth Max on some machines (closes 824)
  • Fix crash in Spy's Demise demo on some machines (closes 790)
  • Fix crash in Phaser Fire demo on some machines (closes 814)
  • Fix crash in Pie-Man demo on some machines (closes 791)
  • Fix crashes in Technocop (closes 799, 838)
  • Fix crash in The Chase on Tom Sawyer's Island (closes 797)
  • Fix reset handling in Crossbow (PR 853, thanks Frank M.)
  • Fix reset handling in Deep Space (closes 826)
  • Fix reset handling in Flobynoid (closes 845)
  • Fix reset handling in Wings of Fury (closes 832)
  • Fix reset handling while loading Airheart (closes 801)
  • Fix reset handling while loading Arctic Fox (closes 804)
  • Fix reset handling while loading Captain Goodnight (closes 803)
  • Fix reset handling while loading C'Est La Vie (closes 805)
  • Fix reset handling while loading Ikari Warriors (closes 802)
  • Fix reset handling while loading Mr. Do! (closes 807)
  • Fix reset handling while loading Picnic Paranoia (closes 808)
  • Fix reset handling while loading Run For The Money (closes 809)
  • Fix reset handling while loading Saracen (closes 817)
  • Fix reset handling while loading Snack Attack (closes 810)
  • Fix reset handling while loading The Last Gladiator (closes 798)
  • Fix reset handling while loading Up'n Down (closes 811)
  • Fix colors on Apple //c in Batman, Death Sword, Impossible Mission II, Puyo Puyo, and Victory Road (thanks Frank M.)
  • If you launch Castle Smurfenstein then quit and launch Castle Wolfenstein, it does not show the initial title screen (closes 812)
  • Fix game help for Bandits (PR 815, thanks xotmatrix)
  • Fix game help for Kaboom!
  • Fix joystick detection on Apple //c (closes 851, thanks Frank M.)
  • Fix joystick handling in Aquatron
  • Fix artwork handling while loading Crossbow
  • Fix artwork handling while loading Epoch (closes 849)
  • Fix artwork handling while loading Mr. Do
  • Fix missing profiles in Night Mission Pinball (accessible through in-game "FIX" control panel)
  • Fix uninitialized memory access in Crystal Castles, Frogger, and Moon Patrol (bugs in original games)