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CoffeeWzRepacker V1.2.1
For optimal stability and performance, please use the latest version. Older versions may contain unresolved issues and performance limitations.
為確保最佳穩定性與效能,建議使用最新版本。舊版本可能存在未修正的問題與效能限制。
English Release Notes (Click to expand)
Added
- Added a "Reset View to (0,0)" button in the Skill Editor
- Added support for drag-and-drop import or direct opening of Img files
- Added support for drag-and-drop import or direct opening of XML files
- Added support for parsing
Mob.wzfrom GMS v55 - Added support for opening
List.wzfiles
Improved
- Refactored skill effect rendering logic; all effects can now be displayed individually
- Added toggles for frame line visibility and character display in the Skill Editor (character opacity control remains available)
Fixed
- Fixed an issue where only a single Img file was imported
- Fixed lack of support for legacy split structures in the Skill Editor
- Fixed inability to read
.msfiles in the Skill Editor - Fixed image decoding and rendering failures in older versions (e.g., TMS 113 / 122 / 149)
- Fixed issues caused by differences in legacy skill XML structures
中文更新說明 (點擊展開)
新增
- 技能編輯器新增「重置視點至 (0,0)」功能
- 支援拖放 Img 檔案至編輯器進行匯入或開啟
- 支援拖放 XML 檔案至編輯器進行匯入或開啟
- 支援解析GMS v55 的
Mob.wz - 支援開啟
List.wz檔案
優化
- 調整技能編輯器特效顯示邏輯,所有技能特效現可獨立顯示
- 技能編輯器新增幀線顯示切換與角色顯示開關 (原基礎上已有角色透明度調整)
修正
- 修正匯入 Img 時僅匯入單一檔案的問題
- 修正技能編輯器不支援舊版分割結構的問題
- 修正技能編輯器無法讀取
.ms檔案的問題 - 修正低版本(如 TMS 113 / 122 / 149)圖片解碼與渲染失敗問題
- 修正因低版本技能 XML 結構差異導致技能編輯異常的問題
Important Notes / 注意事項
- New features have undergone basic testing, but undiscovered issues may still exist.
新功能已完成基礎測試,但仍可能存在未發現的問題。 - Please report any issues on the project page if encountered.
若發現任何異常,請於頁面回報 Issue。