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v1.1.0

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@aLegoz aLegoz released this 25 Feb 18:53
· 16 commits to main since this release

What's new in v1.1.0

Color Node

Added a dedicated Color node that outputs a solid color value. It can be wired directly into the Solid Color node's color input, allowing full procedural control over color without touching node settings.

Pin System Overhaul

  • All pin labels are now type-consistent: image pins are called Image, path pins Path, color pins Color
  • Multi-input nodes use descriptive names: Image A / Image B (Blend), Image / Image Layer (Composite), Image / Image Mask (Mask)
  • Each pin type has its own color:
    • Orange - Image (texture data)
    • Green - Color
    • Light blue - Path (folder)

Colored Connection Lines

Connection curves are now colored by pin type matching the socket colors. The drag preview line also changes color based on the source pin type.

Ribbon UI Improvements

  • Removed the blue application menu button from the Ribbon
  • Moved Save As to the Quick Access Toolbar
  • Fixed window maximize: QAT buttons no longer shift off-screen

Node Card Layout Fix

  • Node cards now have a fixed width (160 px) so connecting an image no longer stretches the card
  • Thumbnail preview area is pre-reserved at 90 px height, card size is stable regardless of whether an image is connected

Bug Fixes

  • Self-connection crash - connecting a node's output to its own input no longer causes an infinite loop crash
  • Drag line visual glitch - stale bezier from a previous drag no longer flashes on the next click
  • Path pin color - Root Folder, Image Load and Save path pins now correctly appear in light blue

No installation required - download TextureMaker.exe below and run it directly on Windows.