Skip to content

AAE 0.3.1

Choose a tag to compare

@aaron-gh aaron-gh released this 07 Oct 10:11
  • Faster devices: devices now draw their screens with the computer's graphics adapter. Until now, the emulator chose software drawing, on the processor, for every device, even on computers with a good graphics card. If the emulator can't use the graphics adapter, AAE starts the device again in software and keeps it that way. Existing devices change at their next start.
  • Speech on first start: a speech engine that was slow to answer on a device's first start was treated as broken, which could leave the device silent with "Even eSpeak NG failed". AAE now gives slow engines time.
  • System requirements: AAE's setup, self-test and aae setup say when a computer is below what AAE needs: a processor with at least 6 threads, such as an Intel Core i5 or AMD Ryzen 5, and 8 GB of memory. Low-power chips such as the Intel N100 and N150 are too slow. Devices now get half the computer's threads, up to 4, so a small processor isn't starved. The README lists the requirements.
  • Diagnostic reports: they now name the processor, the graphics adapters, and how each device is drawn. They take out more personal details: the account name in any form of path, the emulator's adb key, and its temporary folder. When a device doesn't start in time, AAE now points to the diagnostic report, not the raw emulator log.

Installing

  • Windows: run AAE-0.3.1-windows-x64-setup.exe, or choose Check for Updates in the Help menu. AAE isn't signed for Windows yet, so SmartScreen may say it protected your PC: choose More info, then Run anyway.
  • Mac: download AAE-0.3.1.dmg, open it and drag AAE to Applications, or choose Check for Updates in the AAE menu. The first time, go to System Settings, Privacy & Security, and choose Open Anyway.