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Faster devices: devices now draw their screens with the computer's graphics adapter. Until now, the emulator chose software drawing, on the processor, for every device, even on computers with a good graphics card. If the emulator can't use the graphics adapter, AAE starts the device again in software and keeps it that way. Existing devices change at their next start.
Speech on first start: a speech engine that was slow to answer on a device's first start was treated as broken, which could leave the device silent with "Even eSpeak NG failed". AAE now gives slow engines time.
System requirements: AAE's setup, self-test and aae setup say when a computer is below what AAE needs: a processor with at least 6 threads, such as an Intel Core i5 or AMD Ryzen 5, and 8 GB of memory. Low-power chips such as the Intel N100 and N150 are too slow. Devices now get half the computer's threads, up to 4, so a small processor isn't starved. The README lists the requirements.
Diagnostic reports: they now name the processor, the graphics adapters, and how each device is drawn. They take out more personal details: the account name in any form of path, the emulator's adb key, and its temporary folder. When a device doesn't start in time, AAE now points to the diagnostic report, not the raw emulator log.
Installing
Windows: run AAE-0.3.1-windows-x64-setup.exe, or choose Check for Updates in the Help menu. AAE isn't signed for Windows yet, so SmartScreen may say it protected your PC: choose More info, then Run anyway.
Mac: download AAE-0.3.1.dmg, open it and drag AAE to Applications, or choose Check for Updates in the AAE menu. The first time, go to System Settings, Privacy & Security, and choose Open Anyway.