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The 80 column text display can now use the full Spectrum Next palette
INK n, PAPER n and BORDER n now take any value from 0 to 255,
not just 0 to 15. 0 to 15 are the classic Spectrum colours, unchanged;
16 to 255 are the standard Next colour of that number, the same RRRGGGBB convention used for Layer 2 artwork. See
customising.md for the arithmetic and worked examples.
PAPER 8-15 now renders bright rather than folding to the dim hue,
matching the Spectrum's own BRIGHT semantics more closely. A game
that used those values expecting the old dim fold will look different.
Fix
A GAME.DDB compiled for another computer - CPC, C64, MSX, PC and the
rest - is now refused at boot with NextDAAD: DDB wrong machine - E4
rather than loading and then behaving strangely. The kit compiles for
the Spectrum already, so this only bites on a database that arrived
from elsewhere. See getting-started.md for the full
list of boot messages.