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1.7.6 BATTLE ART

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@absol89 absol89 released this 06 Aug 23:20
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Added 2 new options, that will override your sprite gen choices for front-animated/static and back-animated/static.
What this lets you do is to have another sprite modifying mod like SHINY, and fallback to those sprites and enjoy it.

I have also merged a PR that fixes the transparency rendering on the SHINY mod's animated crystal sprites. Love it!

If you enable these 2 options (ON) without having another sprite modifying mod, you get ROM sprites, but can do:

  • Animated player intros with ROM pokemon battle sprites from Red and Blue on those specific ROM versions.
  • Static player backsprite with ROM pokemon battle sprites from Red and Blue on those specific ROM versions.
  • I have now added gen1 pokemon yellow front and back sprites to be selectable in animated and static modes.

Also merged some other minor and seemingly safe PR's from the upstream DramaticShapeVoxelMod on github.

Released since 1.7.2

Changes the folder path and mod ID to BATTLE_ART_VOXEL_FORK, and merges some fixes for UI consistency in battles.

  1. Made option HUD SCALING, with OG and SCALED option, where OG is meant to be used with UI like experience bar.
  2. Forced BATTLE BG: WHITE so that there is no black bars in Arena. ARENA FILL: WHITE is different, see previous v1.68.
  3. Changed textboxes in battle to have an opaque white backplate with black text, like original games. No transparency
  4. Merged an iOS compatibility patch for transparent Player HUD, and Opponent HUD. But not for textbox. See link (PR)
  5. Removed unneccessary options like TEXTBOX FILL.
  6. I wasn't able to change how the intro battle camera behaved to not jump. Instead, added a new player.png of ASH :)
  7. I tested and am waiting on a compatibility patch for Kanto in First Person, because I have changed the ID/path now.
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Tested on windows with gen1recomp v0.1.75 Aug 6.