Battle Art Voxel Fork 1.8.3
Major extension of the ARENA FILL system, for people who want background art similar to other games and generation 6.
Gen6 folder added in front-static, similarly to where the other trainer customization folders are for opponents static images.
Another option "Bosses" has overriding battle arenas for boss battles despite Fill: Off. Readme added about what folders do.
Time of Day/backgrounds for fieldlike battles with ARENA FILL: GEN6, new surf or fishing battles, gyms, caves, and buildings.
Voxel fallback for ARENA FILL: GEN6 battles that look better with voxel mode, such as Saffron Gym. Only Sabrina gets BG art.
Made it possible to zoom in or out when in ARENA FILL:ed battles, and panning is available when it is OFF. Helps big sprites.
Special consideration was given how you see Cinnebar volcano from different angles along route 19, 18, 17, 21, or Cinnebar.
Special consideration was given to rival1 in Oak's lab, time of day art for rival2, in/exterior SS Anne, pkmn Tower, & Giovanni.
Ai disclosure for the BG art
Yes, Ai was used to make or extend these artworks to 800x800px, so they hopefully fit better on mobile portrait / landscape.
Battle Art Voxel Fork 1.8.2+
Optimizations to the precache system. You write to disk only when using the titlescreen precache & pause > cache > save.
You can drop the cache from pause > cache > drop, and they will regenerate in RAM during your gamplay , until you save.
This release should have more stable handling of how voxels are cached, especially for devices with slow/or no disk access.