CHANGE LIST - MAJOR STADIUM 2 GRAPHICS (roms required) and NATURE WORLD FILL
Precaution ( ! ) you need to own USA cartridges to use roms of Stadium, Stadium 2, Crystal

Now integrates well with Stadium 2 Importer + Stadium Battle FX to ground 3D models with shadows in Battle Art Arenas.
New options include: Arena fill: BLUE (inherited from Stadium 2 battles if present), and STADIUM CIRCLE: OFF / ON / HALF
I have added some tentative world fill options under a new NATURE choice, this will fill out of bounds with Trees, or Rocks.
Minor voxel fixes to 3rd person camera when exiting buildings, and looking down through ceilings, added side pass doors.
Minor art improvement to the trashbin in oak's lab, it might as well be a water bowl or something less of an eyesore haha
Major improvement to new option INTERFACE SPRITES: BATTLE ART (will put selected anim sprites in menus), or MODDED.
Some improvements for integrating with Kanto First Person, when you are running older < 0.1.83 versions of Gen1recomp.
Merged a PR that could allow world sprites of above 16x16 to take up their proper size in voxels, to make secret bases etc.
I MADE IMPROVEMENTS ON THE KANTO FIRST PERSON MOD, VOXEL VERSION AGNOSTIC
Download it here, for gen1recomp 0.1.83 or older. https://github.com/absol89/kanto-first-person/releases/tag/1.61.0
Note: I updated the zip with a slight rotation for the trees to not z-fight and flicker, and using only the 2 largest variants.


