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v1.65 BATTLE ART

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@absol89 absol89 released this 02 Aug 13:42
· 53 commits to feature/battle-art since this release

Hi, this is a new public release of the mod that allows players to hotswap different sprite sets via options menus and png.

You can see how a previous version of the mod worked here, but the bugs have been reduced since its recording.
https://x.com/absol_89/status/2083867724606746695 and https://old.reddit.com/r/gaming/comments/1vc7czj/...

I listened to the feedback about the forced moving parts, and have set up a lot of static options, and player stuff.
By talking to ChatGPT 5.6 sol medium, I was able to navigate and create reproducible python scripts & bug fixes.
So to protect the source code and project's public release, you will have to put sprites in the folders as instructed.

The most requested aesthetic was gen2, so here is a screenshot of its setup

image image

Short but impactful improvements list:

  1. Reduced and refined tilt-shift blur for a clearer battlefield and overworld.
  2. Improved battle camera framing, sprite anchoring, native-resolution scaling, shadows, and world/UI placement.
  3. Balanced enemy and player HUD scale, spacing, transparency, contrast, and readability. Trainer art at 2x size.
  4. Added static and animated Battle Art modes with front/back generation selectors and reliable ROM fallbacks.
  5. Added bring-your-own-sprites support for Pokémon and trainer artwork without per-sprite Lua files.
  6. Added animated atlas decoding and player-intro animation support. Version 1.60 also adds an animated redplayer
  7. Added documented asset-folder templates, naming conventions, download/import tools, and reusable packaging.
  8. Kept supplied artwork out of source control through asset-folder .gitignore rules.
  9. Merged upstream fixes to DramaticShapeVoxelMod, improving water and voxels. Made iOS ui upright but opaque.
  10. Changed the manifest to point to the fork repo and upped the tag to 1.65 to avoid confusing update notification.
  11. Changed trainer sprite size back to 1x for version 1.63+. You can select gen3 trainer art if you want bigger trainers.
  12. Selectively picked free camera updates to 1st person and 3rd person camera modes, for the v1.65 updated builds.

Published:
feature/battle-art branch
v1.65 compatibility tag
Testing note: We verified this was tested with gen1recomp 0.1.66 and originated from DramaticShapeVoxelMod 1.5.1.

While this is a mod, it only works with the original gen1recomp project. They have supplied an MIT licence which is below:
Note: The changed sprites are not part of the source code. It is only for personal entertainment if you own the core games.

Copyright 2026 BOIS CLUB GAMES, LLC

Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the “Software”), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:

The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.

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