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v1.68 BATTLE ART

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@absol89 absol89 released this 04 Aug 20:05
· 39 commits to feature/battle-art since this release

Release summary — v1.68

Pushed feature/battle-art: cd96d25debc0b2 (10 commits) to absol89/DramaticShapeVoxelMod.
Tagged v1.68 at debc0b2 (also pushed to remote).
Branch is now in sync with upstream DramaticShapeVoxelMod commits about 1.5.3 (iOS) and 1.5.5

What shipped in v1.63+

1st-person camera mode. This does not support VR or other 1p mods. Mode key: 3

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What shipped in v1.65+

3rd-person camera modes (free-roaming exploration, 3D Battle camera). Mode key: 3

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What shipped in v1.68

Features for a middle-ground between OG battle 2D, and 3D BATTLE, supporting unlit sprites

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ARENA FILL: WHITE — solid white field, HUD/textbox ink inverted to black + white drop-shadow, opaque white text box, and forces SPRITE LIGHT: UNLIT (no night tint, true-colour sprites — traditional-game convention).
ARENA FILL: OFF — standard 3D voxel battle where shaded sprites get night tint.
TEXTBOX FILL: HALF — translucent black backplate over the dialogue box + move/mimic menus (not the HUD blocks), upstream-style.
TEXTBOX FILL: OFF — transparent textbox, similar to earlier releases I have made.
SPRITE LIGHT: UNLIT — strips the hour/cave tint + shadow receival from the 3D mon cards and the animated player back pic, so sprites are flat/true-colour and easier to see at night or when shaded from the sun.
SPRITE LIGHT: SHADED — Allows all the sprites to receive shadows and night tint.
HUD blocks stay transparent on non-iOS devices (unchanged from 1.63+); text/menus handle their own backplates now.

ARENA FILL: WHITE and either SPRITE LIGHT/TEXTBOX FILL
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ARENA FILL: OFF and TEXTBOX FILL: HALF and SPRITE LIGHT: SHADED
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ARENA FILL: OFF and TEXTBOX FILL: OFF and SPRITE LIGHT: UNLIT with camera control.
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