v1.68 BATTLE ART
Release summary — v1.68
Pushed feature/battle-art: cd96d25 → debc0b2 (10 commits) to absol89/DramaticShapeVoxelMod.
Tagged v1.68 at debc0b2 (also pushed to remote).
Branch is now in sync with upstream DramaticShapeVoxelMod commits about 1.5.3 (iOS) and 1.5.5
What shipped in v1.63+
1st-person camera mode. This does not support VR or other 1p mods. Mode key: 3
What shipped in v1.65+
3rd-person camera modes (free-roaming exploration, 3D Battle camera). Mode key: 3
What shipped in v1.68
Features for a middle-ground between OG battle 2D, and 3D BATTLE, supporting unlit sprites
ARENA FILL: WHITE — solid white field, HUD/textbox ink inverted to black + white drop-shadow, opaque white text box, and forces SPRITE LIGHT: UNLIT (no night tint, true-colour sprites — traditional-game convention).
ARENA FILL: OFF — standard 3D voxel battle where shaded sprites get night tint.
TEXTBOX FILL: HALF — translucent black backplate over the dialogue box + move/mimic menus (not the HUD blocks), upstream-style.
TEXTBOX FILL: OFF — transparent textbox, similar to earlier releases I have made.
SPRITE LIGHT: UNLIT — strips the hour/cave tint + shadow receival from the 3D mon cards and the animated player back pic, so sprites are flat/true-colour and easier to see at night or when shaded from the sun.
SPRITE LIGHT: SHADED — Allows all the sprites to receive shadows and night tint.
HUD blocks stay transparent on non-iOS devices (unchanged from 1.63+); text/menus handle their own backplates now.
ARENA FILL: WHITE and either SPRITE LIGHT/TEXTBOX FILL

ARENA FILL: OFF and TEXTBOX FILL: HALF and SPRITE LIGHT: SHADED

ARENA FILL: OFF and TEXTBOX FILL: OFF and SPRITE LIGHT: UNLIT with camera control.
