Feat/mod anim event sync and vanilla /wave chatcommand when sheathed - #2
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absol89 merged 15 commits intoJul 3, 2026
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`windows-latest` and `windows-2025` are now defaulting to VS2026. VS2026 and the newer SDKs/platform toolsets currently can cause issues (like certain DLLs not loading for some reason); we'll migrate later, maybe Also undo `MemoryLayout.cpp` change
…vers (tiltedphoques#877) * fix: IsPlayerLeader const-qualified for party-leader /setTime check * fix: add const Player::GetParty() overload and use it in IsPlayerLeader * fix: avoid sol2 overload ambiguity in Player_Bindings after adding const GetParty * fix: use const-safe GetById() in IsPlayerLeader * feat: /setTime party-leader allowed when bAnnounceServer is false; clean IsPlayerLeader conflict * feat: allow party leaders to use /setTime on private servers
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
…lay echo Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
…k A) Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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This feature branch makes changes to support playing idle animations via mods, console, papyrus and sync it over network.
Tested with: F2, and type /wave in the chat when you have sheathed your arms with (R)
Mods: warming hands: https://www.nexusmods.com/skyrimspecialedition/mods/73581
Immersive interactions https://www.nexusmods.com/skyrimspecialedition/mods/47670
Created with claude fable and the claude files were gitignored to not add them to repo