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v.1.8.1-hostile-mode

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@absol89 absol89 released this 21 Jul 23:16

Adds a hostile mode, where highly aggressive actors and select aggro 1+ factions proactively alert early to fight players.
This also gives the player a heads-up red dot on their compass, where enemies may be coming from, to prepare/stealth.
The design is to have enemies cast buff spells and draw weapons before the player abuses stealth to target vanilla spots.

Image: Bandits may leave their post and find travellers easier along the roads, mages can summon and get into position.

Tinkering outside default behavior: You can add factions to the .ini file to make certain places harder to enter for players.
This is mostly for role playing scenarios where you don't want the players to be able to enter certain areas unchallenged.

Example: Your party picks a side in Helgen, and want the opposite civil war faction to resent you. Or be exiled from a city.

Here is a video showing some of the detection ranges, strategies and aggression criteria: https://youtu.be/bzkn1imTynM

image

This preview build aims to evaluate experimental fixes and features not yet merged, together with latest approved dev.
This build has been tested with Vanilla Skyrim DLCs, and is intended to change difficulty of approaching hostile factions.

Changelist at a glance, all subject to change: [AI assisted disclosure in brackets]. Ai except Claude/Codex ran via Hermes.

  1. Pinned ci to win-2022, and added clear stuck screen effect helper to F3 menu
  2. Send animevents via console such as /wave in chat, or immersive interactions [Claude Fable]
  3. Editable respawn coordinate systems using a RespawnOverrides.ini config file [Step 3.7 flash]
  4. Improved handling of enemies equipped weapons, and slow time casterID fix
  5. Improved questing and scene handling such as in companions ''brotherhood''
  6. Improved actor leveled sync of base ID, such as animal critters, enemy version [Claude Fable]
  7. Improved naked npc bugfixes, guarding against empty worn states spreading [Tencent HY3]
  8. Better UI protection for password toggle, party and player tab location stealth [OpenAI Codex]
  9. Private servers are now able to auto-join, and /settime for party leader via chat [Step 3.7 flash]
  10. Public servers protect against auto-join, and /settime requires admin password [Owl alpha]
  11. The intent is that public players have to invite others to affect their progression
  12. Improved rendering of player limbs when they don't have a chest slot equipped [Tencent HY3]
  13. Hardened logging and 2-stage re-dressing of npcs who fail to equip a chest slot [Tencent HY3]
  14. Handling edge case when saving or serializing an npc who is waiting for next tick [Tencent HY3]
  15. Adds nametags for party members that displays character name, and Lv. X as well [Tencent HY3]
  16. Added config/AlertedHostileFactions.ini to aggro select factions or aggressive npc. [GPT5.6 Terra]
  17. Merged scene changes from C02 esp plugin into the main SkyrimTogether.esp plugin, manual .zip

Thanks to testers/devs absol89

Breaking changes to look out for: Check Misc Quests with no stages, and how entry aggression affect quests or areas.