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Description
Mods (complete and add to the following information):
- Arma 3:
x.xx[e.g. 1.00 stable, rc, dev] - CBA:
3.x.x[e.g. 3.0.0 stable, commit hash] - ACE3:
3.x.x[e.g. 3.0.0 stable, commit hash]
Arma 3 v2.08
CBA 3.15.8
ACE 3.15.2 (also tried 3.15.0, same issue)
Description:
A clear and concise description of what the bug is.
In ACE Virtual Arsenal testing body armor, very clearly AP is penetrating less than ball/FMJ.
This is the reverse of what several iterations prior to these versions did, which I had tested thoroughly ending on 9-25-2022. After that at some point I updated to the latest Arma 3 that broke the thermals, so I eventually reverted to the old v2.08 and the accompanying versions of CBA & ACE that v2.08 require. Clearly the body armor penetration flags (or their handling) for different ammo types is inverted, though, at least for 7.62x51. I cannot revert to an older version of Arma 3 equivalent to what I was using 9-25-2022, though, so I'm stuck with these versions of CBA & ACE.
Steps to reproduce:
Follow this flowchart!
- Have just CBA & ACE in use as mods
- Go into ACE Virtual Arsenal
- Put on body armor and equip an M14, with the default ball, AP, and HPBT in your inventory.
- Take some shots at the plates and check the effects with Ace Medical.
Expected behavior:
Armor penetration: HP/HPBT < FMJ/Ball < AP
Where did the issue occur?
ACE Virtual Arsenal
Log Files:
There was no crash, so there's no point in this.
Additional context:
This may have been fixed in subsequent ACE, so if so and you can test and confirm it's no longer an issue, great.
In prior versions of Arma 3, CBA, and ACE, this is what I had documented:
https://steamcommunity.com/sharedfiles/filedetails/?id=2868465442
At least in ACE Virtual Arsenal in the versions I'm using, it's flip flopped for some reason.
Obviously the frangible SD rounds should penetrate even less than the hollow point rounds (and not even cycle), but that's another issue. The SD mag is so low velocity, it's not really relevant to this particular glitch above.
Screenshots:
Not applicable.