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Arsenal - Improve armor stat for medical #10561
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Imo that doesn't feel right. |
…d/ACE3 into arsenal-medical-protection
Might need to do an average for the chest of multiple hitpoints to get a better estimate of armor level. |
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I think I'd prefer just showing the actual config values of the armour rather than trying to convert it to to an approximate of a real world standard. Being able to see that vest A has 45 armour and vest B has 65 is a much easier comparison and makes it more transparent as to why mixing and matching armour and ammo from different mods might not work as expected. |
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Problem I have with that is "45 armor" doesn't indicate much if you don't know how damage works (even if higher is better). Do stats have tooltip support? I'd be okay with showing raw values when hovering over the bar |
Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com>
No. Might be doable? |
Yeah a tooltip would be ok if it's possible. |
Level X armour will have the exact same problem though, and i think it will be more confusing since the real world level implies a specific in game behavior. "Bug - ModA 7.62 goes though ModB's Level 3 vest but not ModC's Level 3 vest" Giving the specific numerical value as a unit-less number much not mean much for any one armour, but is easier to compare when looking at different vests, especially if we're crushing the armour down to only ~5 levels. |
When merged this pull request will:
New stat isn't completely transparent, but it's less misleading (explosive protection is actually ballistic protection because it's armor, yikes).

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