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v1.6.1

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@github-actions github-actions released this 19 Jul 01:13

What's Changed

  • Added build-tolerant local replay routing: paint now avoids failing the whole job when local route verification fails.
  • Added independent two-pass brush configuration
  • Added Auto Adapt paint control (on by default), allowing users to keep manual pacing behavior when needed.
  • Improved local/remote pacing behavior:
    • Decoupled local paint visual-sync dispatch from auto adaptation decisions to reduce cross-lane stalls.
  • Updated fill strategy:
    • Fill now follows a fixed 100 texel source radius.
    • Fill scope is handled as all target mesh regions when any fill mode is active.
  • Updated packed wire radius behavior:
    • packed_wire_radius_scale is fixed to 1.0 in normal paint, with per-triangle UV/world-radius resolution.
  • Improved local texture application path with incremental updates and richer metadata, reducing render-thread workload compared to full re-import each batch.
  • Updated default paint settings and validation ranges, including expanded batch/pacing clamps and safer geometry reset behavior.

Full Changelog: v1.6.0...v1.6.1