v1.6.1
What's Changed
- Added build-tolerant local replay routing: paint now avoids failing the whole job when local route verification fails.
- Added independent two-pass brush configuration
- Added Auto Adapt paint control (on by default), allowing users to keep manual pacing behavior when needed.
- Improved local/remote pacing behavior:
- Decoupled local paint visual-sync dispatch from auto adaptation decisions to reduce cross-lane stalls.
- Updated fill strategy:
- Fill now follows a fixed
100 texelsource radius. - Fill scope is handled as all target mesh regions when any fill mode is active.
- Fill now follows a fixed
- Updated packed wire radius behavior:
packed_wire_radius_scaleis fixed to1.0in normal paint, with per-triangle UV/world-radius resolution.
- Improved local texture application path with incremental updates and richer metadata, reducing render-thread workload compared to full re-import each batch.
- Updated default paint settings and validation ranges, including expanded batch/pacing clamps and safer geometry reset behavior.
Full Changelog: v1.6.0...v1.6.1