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Releases: aco4/WZmodTowerDefense

v4.7.0-a

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@github-actions github-actions released this 17 Jun 03:03
Stop using scriptName

v4.7.0

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@github-actions github-actions released this 17 Jun 01:43
Update main to master

v4.6.2-a

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@aco4 aco4 released this 10 Dec 00:10
  • Fix license
  • Update AI description

v4.6.2

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@aco4 aco4 released this 09 Dec 21:09
  • Add rocket jeep scavs (now available since 4.6.2)
  • slightly improve performance
  • Add GPL-2.0 license

v4.6.1-b

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@aco4 aco4 released this 21 Nov 13:09
  • Implement saving/loading!
  • Balance: Gain slightly more power from weak scavs
  • Balance: Gain less power from strong scavs
  • New feature: Choose the Power Level in the game setup screen to control how much power is earned for destroying scavs
  • Technical change: The Scavengers AI Bot will control the scavs if Scavengers = off
  • A warning is printed if you play without any scavengers of any kind ("WARNING: Saving/loading is broken because Scavengers are off")
  • Small bug fixes and performance improvements
  • Refactored large parts of the code. Most notably, separate configAPI.js into configAPI and configReader
  • More JSDoc comments
  • Other unimportant changes

v4.6.1-a

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@aco4 aco4 released this 19 Nov 21:00
  • Add audio effect to the beginning of each round
  • Minor bug fix (extra hackNetOff())
  • Update README with configuration tips

v4

v4

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@aco4 aco4 released this 08 Nov 05:33
  • Add Scourge tiger
  • Change Pulse Laser Tiger to Flashlight
  • Change Pulse Laser Retaliation to Pulse Laser Retribution
  • Add Scourge Retribution
  • Change Round 10 vengeance hover boss from Assault Gun to Hyper Velocity
  • Earn less power from killing scavs
  • Add more boss enemies on Round 10 (5 --> 6)
  • More boss enemies on non-boss rounds
  • Lots of rebalancing on Rounds 21 to 29 (too many to list)
  • Increase number of Dragon boss enemies on Round 30 from 80 to 120

v3

v3

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@aco4 aco4 released this 06 Nov 09:44
  • remove unnecessary timer

v2

v2

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@aco4 aco4 released this 06 Nov 07:02
  • Always start with command center (even on No Base)
  • Less panthers on round 20 (30 --> 20)
  • Less wyverns on round 20 (50 --> 40)
  • Less mantis hovers on round 21 (60 --> 50)

v1

v1

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@aco4 aco4 released this 06 Nov 01:40

30 rounds
Configured for 1 player