Releases: aco4/WZmodTowerDefense
Releases · aco4/WZmodTowerDefense
v4.7.0-a
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Stop using scriptName
v4.7.0
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Update main to master
v4.6.2-a
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aco4
released this
10 Dec 00:10
Fix license
Update AI description
v4.6.2
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aco4
released this
09 Dec 21:09
Add rocket jeep scavs (now available since 4.6.2)
slightly improve performance
Add GPL-2.0 license
v4.6.1-b
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aco4
released this
21 Nov 13:09
Implement saving/loading!
Balance: Gain slightly more power from weak scavs
Balance: Gain less power from strong scavs
New feature: Choose the Power Level in the game setup screen to control how much power is earned for destroying scavs
Technical change: The Scavengers AI Bot will control the scavs if Scavengers = off
A warning is printed if you play without any scavengers of any kind ("WARNING: Saving/loading is broken because Scavengers are off")
Small bug fixes and performance improvements
Refactored large parts of the code. Most notably, separate configAPI.js into configAPI and configReader
More JSDoc comments
Other unimportant changes
v4.6.1-a
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aco4
released this
19 Nov 21:00
Add audio effect to the beginning of each round
Minor bug fix (extra hackNetOff())
Update README with configuration tips
v4
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aco4
released this
08 Nov 05:33
Add Scourge tiger
Change Pulse Laser Tiger to Flashlight
Change Pulse Laser Retaliation to Pulse Laser Retribution
Add Scourge Retribution
Change Round 10 vengeance hover boss from Assault Gun to Hyper Velocity
Earn less power from killing scavs
Add more boss enemies on Round 10 (5 --> 6)
More boss enemies on non-boss rounds
Lots of rebalancing on Rounds 21 to 29 (too many to list)
Increase number of Dragon boss enemies on Round 30 from 80 to 120
v3
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aco4
released this
06 Nov 09:44
v2
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aco4
released this
06 Nov 07:02
Always start with command center (even on No Base)
Less panthers on round 20 (30 --> 20)
Less wyverns on round 20 (50 --> 40)
Less mantis hovers on round 21 (60 --> 50)
v1
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aco4
released this
06 Nov 01:40
30 rounds
Configured for 1 player