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Releases: acrogenesis/omarchy-breakout

Omarchy Breakout v0.4.0

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@acrogenesis acrogenesis released this 22 Aug 02:08

Bosses, extra power-ups, and a secret finale

The juice release was still a straight brick gauntlet. This one adds named machine bosses, five extra power-ups, and a hidden last fight.

  • Three-ball multiball, piercing fireballs, sticky aiming, a one-save shield, and a magnet
  • Named three-phase bosses on levels 6, 12, 18, and 24: unique chassis, LED visors, patrol, dodge, and slow aimed orbs
  • Secret level 25: rainbow Apple-logo arena with a few raining capsules
  • Stacked-power rendering stays smooth (no per-object blur, batched dense multiball)

Validated through 43 engine checks, audio/effects tests, the full 25-level campaign, and live Wayland play-throughs.

Omarchy Breakout v0.3.0

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@acrogenesis acrogenesis released this 20 Aug 01:28

Tactile arcade juice

  • Palette-matched brick fragments and impact sparks
  • Tiny strong-hit freezes and subtle decaying screen shake
  • Velocity stretch plus impact squash for the ball
  • Four rising brick-break pitch tiers as combos grow
  • Dense-multiball safeguards: no hit-freeze, batched balls, coalesced debris, and a 140-particle cap

Final-brick slow motion is intentionally excluded. Validated through 30 engine checks, 15 audio assets and routing, deterministic effects/render tests, the full 24-level campaign, QML/plugin checks, and a real Wayland play-through.

Omarchy Breakout v0.2.8

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@acrogenesis acrogenesis released this 19 Aug 23:27

What’s new

  • 12 original retro sound cues for serves, collisions, bricks, power-ups, level transitions, hidden modes, and campaign outcomes
  • Persistent sound toggle with F10 or the clickable footer control
  • Prioritized, rate-limited impact cues for crisp multiball audio

Validated through 30 engine checks, audio asset/routing tests, the full 24-level campaign, QML/plugin checks, and a real Wayland keyboard play-through.

Omarchy Breakout v0.2.7

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@acrogenesis acrogenesis released this 19 Aug 21:48

Final symbolic-layout release.\n\nSupersedes v0.2.5's literal wordmarks with handcrafted visual motifs across all 24 boards, preserves the official Omarchy icon, and updates the marketplace preview to the clean Tokyo Night torii/moon opening.\n\nAll motif maps are structurally protected, the complete campaign and live keyboard integration pass, and every board was visually reviewed at game scale.

Omarchy Breakout v0.2.6

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@acrogenesis acrogenesis released this 19 Aug 21:44

Replaces v0.2.5's literal wordmarks with handcrafted symbolic pixel art across the full campaign.\n\nEach board now has its own visual idea: terminal prompt, Arch mark, Tokyo torii and moon, desk, runner, hill, radio tower, campfire, envelope, book, rails, live wire, turbocharger, spark, cargo ship, cable, coin, rework cycle, rising shapes, crossed-out calendar, team, factory, official Omarchy icon, and one person inside a framework.\n\nThe complete 24-board contact sheet was visually reviewed at game scale, and regression coverage now rejects wordmark layouts.

Omarchy Breakout v0.2.5

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@acrogenesis acrogenesis released this 19 Aug 20:51

Every campaign board now visibly references its complete level name with adaptive brick-built pixel lettering.\n\nShort, long, two-line, and three-line titles remain readable inside the playfield, while level 23 preserves the official Omarchy Quattro icon. The release adds structural name-to-layout coverage and was visually reviewed across all 24 levels.

Omarchy Breakout v0.2.4

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@acrogenesis acrogenesis released this 19 Aug 20:40

Level 23 now reproduces the official Omarchy Quattro icon as a dense 18-by-13 brick layout.\n\nThe silhouette is deterministically sampled from Basecamp's 54-by-26 icon.txt source, with exact structural regression coverage and live level-23 gameplay validation.

Omarchy Breakout v0.2.3

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@acrogenesis acrogenesis released this 19 Aug 20:29

Fix specific-level launches from a cold Omarchy Shell.\n\nUse the always-available shell target:\n\n omarchy-shell shell summon acrogenesis.breakout '{"level":3}'\n\nThe shorter breakout startLevel command remains available while the panel is already loaded.

Omarchy Breakout v0.2.2

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@acrogenesis acrogenesis released this 19 Aug 20:24

Add a specific-level launch command for fresh runs.\n\n omarchy-shell breakout startLevel 3\n\nValid levels are 1 through 24. Invalid values are rejected without changing the current game.

Omarchy Breakout v0.2.1

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@acrogenesis acrogenesis released this 19 Aug 19:37

First public release of Omarchy Breakout: a native 24-level Breakout campaign for Omarchy Quattro with progressive difficulty, persistent high scores, themed easter eggs, and the 100-ball Konami mode.\n\nInstall with:\n\n omarchy plugin add https://github.com/acrogenesis/omarchy-breakout.git --enable