Releases: acstark92/Franktory
Releases · acstark92/Franktory
Release list
Franktory - Update 1.3 - Performance
Changes:
- Simplified geometry in many areas to improve performance
- Reduced file size of textures
- Removed windows to improve performance. These just weren't worth it.
- Improved lighting considerably. It should be bright enough to see now.
- Reduced file footprint of lightmaps. This should improve loadtimes by ~20s. (60s -> 40s)
Franktory - Update 1.2 - Performance and Lighting
Changes:
- Continual performance improvements
- iteration of map geometry, replacing more placeholders with proper models
- Additional pass on improved lighting
- Added ambient audio
- Updated for latest Deli/Wurstmod
Franktory - Update 1.1 - Railings and Windows
Changelog:
- Window textures now display correctly
- Placeholder railings have been replaced with proper railing models
- Added static loot spawns around the map
- Increased lighting in areas that were too dark.
- Attempted first pass at suppressing objects that could blind players using "Bloom"
- Fixed numerous geometry and texture bugs
- Added ammo box props around the map where static loot spawns
Franktory - Public 1.0 Launch!
Requires Deli 0.2
Installation instructions:
- Place the "factory_deli02.deli" file in your H3VR/Mods folder.
Prerelease v 0.4 - Final Alpha
Everything is available to bug.
Prerelease v 0.3
The best yet!
Still WIP:
- P mats (some materials may not show bullet impacts/holes)
- Final textures
- Final geometry (Still have to do a pass on seams to clean those up)
- Window textures (still debugging)
Prerelease v 0.2 - First Update
Fixed a lot
Still WIP:
- Final textures
- P Mats
- Glass textures
- Decorative geometry
- Light probe groups
Prerelease v 0.1 - First Playable
Franktory Prerelease v 0.1
Known issues:
- Non-final textures throughout
- May be dark in some areas
- Some geometry is not aligned properly
- Hold points are not final
- Some displays in supply points are not at correct height
@ anyone testing, please bug for the following:
- any geo holes
- anywhere that sosigs appear to fail to navigate
- anywhere that sosigs seem to try to shoot through geometry
- Anywhere where things fall through map
- Places where it is difficult for the player to navigate
- Anything extremely egregious that does not fall into the listed categories.
Do not bug anything related to the following:
- textures
- lighting
- Geometry seams
- Hold points
- Supply points