Skip to content

Releases: acstark92/Franktory

Franktory - Update 1.3 - Performance

Choose a tag to compare

@acstark92 acstark92 released this 24 Sep 17:40
90aae23

Changes:

  • Simplified geometry in many areas to improve performance
  • Reduced file size of textures
  • Removed windows to improve performance. These just weren't worth it.
  • Improved lighting considerably. It should be bright enough to see now.
  • Reduced file footprint of lightmaps. This should improve loadtimes by ~20s. (60s -> 40s)

Franktory - Update 1.2 - Performance and Lighting

Choose a tag to compare

@acstark92 acstark92 released this 16 Apr 04:21
90aae23

Changes:

  • Continual performance improvements
  • iteration of map geometry, replacing more placeholders with proper models
  • Additional pass on improved lighting
  • Added ambient audio
  • Updated for latest Deli/Wurstmod

Franktory - Update 1.1 - Railings and Windows

Choose a tag to compare

@acstark92 acstark92 released this 03 Apr 02:12
90aae23

Changelog:

  • Window textures now display correctly
  • Placeholder railings have been replaced with proper railing models
  • Added static loot spawns around the map
  • Increased lighting in areas that were too dark.
  • Attempted first pass at suppressing objects that could blind players using "Bloom"
  • Fixed numerous geometry and texture bugs
  • Added ammo box props around the map where static loot spawns

Franktory - Public 1.0 Launch!

Choose a tag to compare

@acstark92 acstark92 released this 27 Mar 03:33
90aae23

Requires Deli 0.2

Installation instructions:

  • Place the "factory_deli02.deli" file in your H3VR/Mods folder.

Prerelease v 0.4 - Final Alpha

Pre-release

Choose a tag to compare

@acstark92 acstark92 released this 25 Mar 22:24
90aae23

Everything is available to bug.

Prerelease v 0.3

Prerelease v 0.3 Pre-release
Pre-release

Choose a tag to compare

@acstark92 acstark92 released this 14 Mar 08:20
90aae23

The best yet!

Still WIP:

  • P mats (some materials may not show bullet impacts/holes)
  • Final textures
  • Final geometry (Still have to do a pass on seams to clean those up)
  • Window textures (still debugging)

Prerelease v 0.2 - First Update

Pre-release

Choose a tag to compare

@acstark92 acstark92 released this 09 Mar 21:55
90aae23

Fixed a lot

Still WIP:

  • Final textures
  • P Mats
  • Glass textures
  • Decorative geometry
  • Light probe groups

Prerelease v 0.1 - First Playable

Pre-release

Choose a tag to compare

@acstark92 acstark92 released this 24 Feb 06:46
90aae23

Franktory Prerelease v 0.1

Known issues:

  • Non-final textures throughout
  • May be dark in some areas
  • Some geometry is not aligned properly
  • Hold points are not final
  • Some displays in supply points are not at correct height

@ anyone testing, please bug for the following:

  • any geo holes
  • anywhere that sosigs appear to fail to navigate
  • anywhere that sosigs seem to try to shoot through geometry
  • Anywhere where things fall through map
  • Places where it is difficult for the player to navigate
  • Anything extremely egregious that does not fall into the listed categories.

Do not bug anything related to the following:

  • textures
  • lighting
  • Geometry seams
  • Hold points
  • Supply points