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Removed *sensor.gaming_status_*_chart sensors since the new dashboard cards no longer need it and it was not working reliably.
Added after_dependencies for playstation_network, xbox, and steam. HA now waits for those integrations to finish starting before loading Gaming Status, so the sensors find their source entities immediately on boot instead of sitting in a stale state until the next state change.
Added a migration block so that users who already had a player name with invalid characters get their PC sub-master sensor automatically renamed to the clean ID on next restart, rather than ending up with a ghost orphan and a duplicate.
Bug Fixes
Changed iot_class from local_polling to local_push, which correctly describes how the integration actually works (it reacts to events, it doesn't poll).
Pinned nextcord to >=3.1,<4.0 to match what's actually installed and prevent a future major-version update from breaking Discord silently.
Entity ID names were removing spaces but leaving characters like & and - that HA doesn't allow. This has been changed to prevent invalid entity IDs.