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Releases: adamwatters/SwiftGodot

Godot 4.3

Godot 4.3 Pre-release
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@kevinw kevinw released this 08 Oct 13:32

Update to Godot 4.3 (visionOS build).

visionOS SDK 1.1 rebuild

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@kevinw kevinw released this 23 May 17:40

Rebuilt with Xcode 15.3 to avoid the visionOS 1.2 SDK for now, since the App Store seems to be rejecting apps with it.

checksum 95c3d3eb3e91ced90cbcc4e781737d97c42c19d2af2b09181fe092f6121b0fcc

Skeletal animation fast path

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@kevinw kevinw released this 11 May 09:48

Includes new fast path for skeletal animation.

Swift package checksum b2441e8241f0dee12cdd3fddf029c404959d3c9d8bd5aa2fb4b1f5f965e48dc6

MultiMeshInstance3D support

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@kevinw kevinw released this 07 May 12:53

Includes new headless MultiMeshInstance3D support

checksum: 78721baf32faa41aac8ecfcb1c42da3896e0becca3433e8d878bbb536ca02ff1

fix get_tree() warning

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@kevinw kevinw released this 22 Apr 06:44
v0.0.11

Bump libgodot for automatic AudioStreamPlayer

audio_stream_player_playback signal

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@kevinw kevinw released this 22 Apr 06:07

Removing the need for a special audio player script.

use is_visible_in_tree for node visibility

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@kevinw kevinw released this 15 Apr 20:33
Merge branch 'main' of https://github.com/migueldeicaza/SwiftGodot

# Conflicts:
#	Sources/SwiftGodot/Core/Packed.swift

node_transforms_changed signal

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@kevinw kevinw released this 10 Apr 21:43

Efficient bulk Node3D updates with new SceneTree signal node_transforms_changed.

libgodot.xcframework - sync_remote_filesystem for live reload

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@kevinw kevinw released this 15 Feb 00:24

Preparing live reload stuff--

--remote-fs argument now prepares Godot for live reloading, with OS.sync_remote_filesystem() pinging the server again to sync files.

visionOS prototype

visionOS prototype Pre-release
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@kevinw kevinw released this 01 Feb 00:54

debug symbols again