Releases: adamwatters/SwiftGodot
Release list
Godot 4.3
visionOS SDK 1.1 rebuild
Rebuilt with Xcode 15.3 to avoid the visionOS 1.2 SDK for now, since the App Store seems to be rejecting apps with it.
checksum 95c3d3eb3e91ced90cbcc4e781737d97c42c19d2af2b09181fe092f6121b0fcc
Skeletal animation fast path
Includes new fast path for skeletal animation.
Swift package checksum b2441e8241f0dee12cdd3fddf029c404959d3c9d8bd5aa2fb4b1f5f965e48dc6
MultiMeshInstance3D support
Includes new headless MultiMeshInstance3D support
checksum: 78721baf32faa41aac8ecfcb1c42da3896e0becca3433e8d878bbb536ca02ff1
fix get_tree() warning
v0.0.11 Bump libgodot for automatic AudioStreamPlayer
audio_stream_player_playback signal
Removing the need for a special audio player script.
use is_visible_in_tree for node visibility
Merge branch 'main' of https://github.com/migueldeicaza/SwiftGodot # Conflicts: # Sources/SwiftGodot/Core/Packed.swift
node_transforms_changed signal
Efficient bulk Node3D updates with new SceneTree signal node_transforms_changed.
libgodot.xcframework - sync_remote_filesystem for live reload
Preparing live reload stuff--
--remote-fs argument now prepares Godot for live reloading, with OS.sync_remote_filesystem() pinging the server again to sync files.
visionOS prototype
debug symbols again