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0.13.0 — The IDE release

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@cfarrier cfarrier released this 30 Jul 20:23

Twenty-one features. ATE now edits like a full IDE.

Code intelligence

  • IntelliSense: type . and get the expression's real members — signatures, overloads, accessibility all correct; scope symbols, words, keywords, and your snippets in one popup.
  • Live error highlighting (hover for the compiler message) and read/write reference highlighting (writes in amber).
  • #region folding + Go to #region.

Editing power

  • Customizable snippets — one plain-text file, trigger + Tab, live tab stops, hot-reload, 12 C# defaults.
  • Code generators — 33 Unity magic methods (duplicate-aware) and override stubs with base calls.
  • Visual edit history — the undo/redo timeline with the document shown exactly as it was at any point; restore, open as tab, or copy.
  • Find/Replace in Files — whole-project, buffer-aware, per-match checkboxes and previews, one-click undo across every touched file.
  • Auto-Save on Focus Loss (optional, per project).

The world around your code

  • Git built in — gutter change markers, blame, per-file history, stage/commit/push, and an interactive branch tree (vertical ⇄ horizontal).
  • Reflection inspector — live static/MonoBehaviour values in play mode, editable primitives, run parameterless static methods.
  • Optional spell checking — 115k-word SCOWL dictionary, Hunspell imports, personal + per-project word lists.
  • JSON and Unity shader syntax coloring, filterable Find All References, a reorganized Edit menu, and organized Settings.

Full notes: RELEASE-NOTES.md

Install

https://github.com/adkom-games/ADKOM_TextEditor.git#0.13.0 (or #upm for latest)