0.13.0 — The IDE release
Twenty-one features. ATE now edits like a full IDE.
Code intelligence
- IntelliSense: type
.and get the expression's real members — signatures, overloads, accessibility all correct; scope symbols, words, keywords, and your snippets in one popup. - Live error highlighting (hover for the compiler message) and read/write reference highlighting (writes in amber).
- #region folding + Go to #region.
Editing power
- Customizable snippets — one plain-text file, trigger + Tab, live tab stops, hot-reload, 12 C# defaults.
- Code generators — 33 Unity magic methods (duplicate-aware) and override stubs with base calls.
- Visual edit history — the undo/redo timeline with the document shown exactly as it was at any point; restore, open as tab, or copy.
- Find/Replace in Files — whole-project, buffer-aware, per-match checkboxes and previews, one-click undo across every touched file.
- Auto-Save on Focus Loss (optional, per project).
The world around your code
- Git built in — gutter change markers, blame, per-file history, stage/commit/push, and an interactive branch tree (vertical ⇄ horizontal).
- Reflection inspector — live static/MonoBehaviour values in play mode, editable primitives, run parameterless static methods.
- Optional spell checking — 115k-word SCOWL dictionary, Hunspell imports, personal + per-project word lists.
- JSON and Unity shader syntax coloring, filterable Find All References, a reorganized Edit menu, and organized Settings.
Full notes: RELEASE-NOTES.md
Install
https://github.com/adkom-games/ADKOM_TextEditor.git#0.13.0 (or #upm for latest)