Releases: afamiliarquiet/archery-gimmicks
Releases · afamiliarquiet/archery-gimmicks
Release list
1.0.3
tinyfix treatpatch. it's a little close to showcase time, isn't it?
- made ancient arrows a little less laggy while grounded (they weren't that bad before but now they're even less bad)
- added two
/give-only joke arrows as a treat
Full Changelog: 1.0.2...1.0.3
1.0.2
tiny tweaks
- added a config to increase arrow visibility (with the heavy bow, it's easy to shoot arrows out of sight. not anymore!)
- added a config for ancient arrow despawn time (in case you want them to go away faster. or stick around longer!)
- removed the grounded check for quickstep. now you can use it in the air too!
Full Changelog: 1.0.1...1.0.2
1.0.1
final improvements?
- gave the ancient arrow a little more pizzazz. it's a little cooler.
- fixed signal arrows falling weirdly after their signal expires (desync)
- fixed ancient arrows losing their killing intent by spawning in unloaded chunks
- fixed ancient arrows never having gravity, even after initial starfall
- fixed enchanted arrows calling multiple ancient arrows
Full Changelog: 1.0.0...1.0.1
1.0.0
full release! probably. i think this is all i care to add for now.
includes:
- dyeable heavy bow
- dyeable signal arrows
- quickstep enchantment
- arrow with tnt
- enchanted arrow (and something Bigger..)
Full Changelog: 0.1.0...1.0.0
0.1.0
initial release! sorta a demo for now, and eventually something like a time capsule i suppose.
includes:
- weighted arrow
- signal arrow
- messenger arrow
- light bow
- heavy bow
not yet implemented:
- bigger arrow
- and more of course! but there's no guarantees. even the lovely Bigger Arrow could get scrapped.. you can probably expect an enchantment and an arrow at least. probably.
Full Changelog: https://github.com/afamiliarquiet/archery-gimmicks/commits/0.1.0