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fix: resolve SonarCloud issues in remaining renderers#85

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afonsoft merged 1 commit into
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Jul 12, 2026
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fix: resolve SonarCloud issues in remaining renderers#85
afonsoft merged 1 commit into
feature/devin-20260712-sonar-qualityfrom
feature/devin-20260712-sonar-renderers-others

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fix: resolve SonarCloud issues in remaining renderers

This PR addresses the remaining SonarCloud code-smell issues in the renderers that were not covered in Phase 3:

  • SvgQRCode.cs: reduced method visibility by making helper methods static, marked fields in SvgLogo as readonly, removed redundant : int enum underlying type, suppressed S3776 on the SVG GetGraphic method and S107 on the helper.
  • Base64QRCode.cs: moved RenderGraphic so all GetGraphic overloads are adjacent, made qr readonly and SKBitmapToBase64 static, suppressed S107/S1133 on the obsolete GetGraphic overload and S107 on the helper.
  • AsciiQRCode.cs / PngByteQRCode.cs / PdfByteQRCode.cs / PostscriptQRCode.cs: made HexSKColorToByteArray/CleanSvgVal static, replaced StartsWith("#") with string[0] == '#' for net48 compatibility, and suppressed S107 on GetQRCode convenience helpers. PdfByteQRCode.GetGraphic also suppresses S1192 for the unavoidable repeated PDF literal fragments.

Build and dotnet test QRCoder.Core.Tests/ -f net10.0 --configuration Release pass locally (502 tests).

Link to Devin session: https://app.devin.ai/sessions/20c92a1bad724f63b8be89a9e195e664
Requested by: @afonsoft


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Co-Authored-By: Afonso Dutra Nogueira Filho <afonsoft@gmail.com>
@afonsoft afonsoft self-assigned this Jul 12, 2026
@afonsoft
afonsoft self-requested a review July 12, 2026 17:48
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Quality Gate Failed Quality Gate failed

Failed conditions
C Reliability Rating on New Code (required ≥ A)

See analysis details on SonarQube Cloud

💡 Need a hand with PR review? Try Gitar by Sonar!

@afonsoft
afonsoft merged commit 3efb71b into feature/devin-20260712-sonar-quality Jul 12, 2026
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@afonsoft
afonsoft deleted the feature/devin-20260712-sonar-renderers-others branch July 12, 2026 17:49

@devin-ai-integration devin-ai-integration Bot left a comment

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Devin Review found 3 potential issues.

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public class Base64QRCode : AbstractQRCode
{
private QRCode qr;
private readonly QRCode qr;

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📝 Info: Making qr readonly cements a pre-existing inconsistency in SetQRCodeData

The Base64QRCode.SetQRCodeData override at QRCoder.Core/Renderers/Base64QRCode.cs:90-93 delegates to this.qr.SetQRCodeData(data) but never calls base.SetQRCodeData(data). This means the parent class's QrCodeData property is never updated when using this method. This is a pre-existing issue (not introduced by this PR), but adding readonly to the qr field makes it slightly harder to refactor in the future — e.g., you can't reassign qr to a new QRCode(data) instance. In practice this doesn't matter because Base64QRCode only uses qr (not QrCodeData directly) for rendering, but it's worth being aware of the asymmetry if the class is ever extended.

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Comment on lines +218 to 219
if (!string.IsNullOrEmpty(colorString) && colorString[0] == '#')
colorString = colorString.Substring(1);

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📝 Info: HexSKColorToByteArray condition refactor is behaviorally equivalent

The condition was changed from colorString.StartsWith("#") to !string.IsNullOrEmpty(colorString) && colorString[0] == '#'. These are equivalent for all practical inputs: for null, both paths crash (old crashes at StartsWith, new crashes at colorString.Length on the next line); for empty string, both skip the if and return an empty byte array; for #-prefixed strings, both strip the #. The new form avoids a string allocation from StartsWith and adds a null guard that doesn't fully protect (since the next line still dereferences colorString). If full null safety is desired, an early ArgumentNullException would be clearer.

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Comment on lines +187 to +204
private string RenderGraphic(Base64QRCodeGraphicOptions options, ImageType imgType)
{
var base64 = string.Empty;
using (SKBitmap bmp = qr.GetGraphic(new QRCodeGraphicOptions
{
PixelsPerModule = options.PixelsPerModule,
DarkSKColor = options.DarkSKColor,
LightSKColor = options.LightSKColor,
DrawQuietZones = options.DrawQuietZones,
Icon = options.Icon,
IconSizePercent = options.IconSizePercent,
IconBorderWidth = options.IconBorderWidth
}))
{
base64 = SKBitmapToBase64(bmp, imgType);
}
return base64;
}

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📝 Info: RenderGraphic method was only relocated, not modified

The RenderGraphic method was moved from before GetGraphic(int, SKColor, SKColor, ...) to after it. The code is identical (only whitespace/indentation of the object initializer changed). The diff makes it look like a deletion and re-addition, but no logic was changed.

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